Speak with [npc=143913].
He is near the [npc=135691] on the upper deck of the The Banshee's Wail
Garrison upgrades introduction quest, nothing special here. Select the upgrade.
Can change it later for additional fee.Adapting Our Tactics quest video: https://www.youtube.com/watch?v=LG2TFOz-8PQ
This quest is part of the Horde War Campaign. Garrison Intro questchain of Ready for War <= more info inside or look under the spoiler.Spoiler
2Garrison Intro[npc=135691]ZuldazarCollect [currency=1560]x100https://youtu.be/OWUJLH0XFys4Garrison Intro[npc=135691]Zuldazar[spell=273816]https://youtu.be/Omvyl6AsIqM51Garrison IntroZuldazarSend follower on a missionhttps://youtu.be/ZZ7DaabTHH082Garrison Intro[npc=135691]ZuldazarChoose a footholdhttps://youtu.be/7rMf7eBcZeo
Id column is approximate quest № In Kul Tiras sroryline
# is additional ordering info. Can take multiple quests at the same time if you see number there
Ready for War <= for more info about order
Quest
Adapting Our Tactics
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It appears that wowhead is wrong (or something has changed). The quest didn't appear until I hit level 114.
Edit: In addition to the above, 1 foothold must also be unlocked before this quest becomes available.
I can accept the quest no bother but it won't let me pick anything on the research tree. I've abandoned the quest several times and picked it back up to no avail. I've disabled addons . Nothing will let me pick something on the tree. Any ideas?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53602))
Requirements
Read from the Blizzard quest API.
Description
This war will not be won with strength and might alone. Take in your surroundings while you fight and turn it into an advantage against the enemy. I have a list of modifications for you to choose from. Any one of these might feel small on its own, but together they might just be all the advantage we need. Let me know what you would like us to pursue.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #862 58.6 62.7
Coordinates
- Turn-inZuldazar 58.6, 62.7
/way #862 58.6 62.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The Warchief's Order same spot
- Uniting Zandalar about 10 yards
- The War Cache about 10 yards
- The War Campaign about 10 yards
- With Prince in Tow about 10 yards
- A Mission of Unity about 10 yards
- Time for War about 10 yards
- To Be Forsaken about 10 yards
- Our War Continues about 10 yards
- The Day is Won about 10 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Tusk Isle, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: 7th Legion +10
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Kul Tiras Campaign
Part 3 of 9.
Our partnership with the Zandalari is progressing well. The Alliance, however, are cultivating their own partnership with Kul Tiras and their formidable army. This can't be allowed to happen.
Previous: The Ongoing Campaign · Next: The Final Foothold
- 1The Kul Tiras Campaign
- 2The Ongoing Campaign
- 3Adapting Our Tactics
- 4The Final Foothold
- 5Deeper Into Kul Tiras
- 6Pushing Our Influence
- 7Foothold: Tiragarde Sound
- 8Foothold: Drustvar
- 9Foothold: Stormsong Valley
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Ongoing Campaign
The Warchief wishes for us to continue spreading our influence throughout Kul Tiras. With our grip on Zandalar on the rise, now is the time to move forward with this objective in the lands of the enemy. Which location shall we secure next, <class>?
After this quest
Taken from the storyline's own step order.
- The Final Foothold
We have established two critical footholds in Kul Tiras. The time has come to establish the third. Let's review the battle plan when you're ready.
Other quests with this name
This one: Horde only · Level 35-60.
The storyline at a glance
The Kul Tiras Campaign has 9 steps, from The Kul Tiras Campaign to Foothold: Stormsong Valley.
Maps its steps are placed on (steps per map): Zuldazar (6).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.