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Quest

The Beat Goes On

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
jenwolf+60via Wowhead (opens the original comment in a new tab)

More detail for those like me who need it... Collect a Smooth River Stone from the river, then click on it in your bags or just open your Enchanting prof window. Enchant Runic Power Core will be there under Training. It takes the river stone and 3 Veiled Crystals. Create the power core then kill 12 elementals or skeletons to charge it. (There was a chat log message that I learned how to create a new item, but I totally missed it and so ran around searching for a way to enchant the stone... Sigh...)

3
Flamingdeath+15via Wowhead (opens the original comment in a new tab)

After the Dragonflight pre-patch with the revamped profession panes, this "quest" enchant ability wasn't displaying in my enchanting profession pane. I was still able to cast it by putting the following into a macro:

/run PickupSpell(284415)

Put the macro somewhere, click it, click the same square again, then right click away the initial macro. You can now use this ability on your action bar to cast the enchant.

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Quest facts

LevelLevel 10-60
LocationDrustvar
CategoryEnchanting
Quest ID54000

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54000))

Description

We have most of the materials we need, but we require one final item. A heart. Don't worry. I don't mean one of flesh, but of stone; to bind the materials of the body into a single form. Find a smooth stone, and enchant it to hold a life force. It will require some reagents, but I would expect a powerful enchanter such as yourself to have some on hand or know where to find them. Once that's done, it will need to be powered. The souls animating the elementals and undead here should do the trick.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 14 mapped points
Drustvar map showing where to go for The Beat Goes OnTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 58.9 62.9

Coordinates

  • Turn-inDrustvar 58.9, 62.9/way #896 58.9 62.9
  • Objective area (centre of the marked area)Drustvar 62.0, 62.6/way #896 62.0 62.6
  • Objective area (centre of the marked area)Drustvar 61.1, 64.2/way #896 61.1 64.2
  • Objective areaDrustvar 63.0, 59.4/way #896 63.0 59.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Drustvar:

  • Swiftwind Post, DrustvarHorde · about 450 yards east
  • Fletcher's Hollow, DrustvarAlliance · about 630 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards east
  • Objective areaabout 140 yards south-east
  • Objective areaabout 270 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Where this quest fits

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.