The next quest is Balance In All Things.
This guy has some quests of his own unrelated to unlocking the Kul'Tirans so if you didn't do them leveling up it can get kind of confusing.
Quest
Gorak Tul's Influence
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present you Allied Races: Kul Tiran Storyline to unlock Kul Tiran. You need to do 20 Quests after finish as well you will get [item=164762].
See My Video with full storyline - https://youtu.be/4Jx52v4TCig
To have this quest open you need to have done:
1. Proudmoore Admiralty - Reputation on Exalted with the Proudmoore Admiralty.
2. Tides of Vengeance:
--- a. War Marches On - Full Video for this storyline - https://youtu.be/haxPEx12s7E
--- b. Mischief Managed.
--- c. The Sleeper Agent - Full Video for this storyline - https://youtu.be/hrauYcB9pSA
--- d. He Who Walks in the Light.
3. The Pride of Kul Tiras including Siege of Boralus: Lady Ashvane's Return - Full Video for this Storyline - https://youtu.be/VVIjO5ENkcI
4. Loremaster of Kul Tiras:
--- a. A Sound Plan - See My Comment on wowhead with videos on - Link
--- b. Stormsong and Dance - See My Comment on wowhead with videos on - Link
--- c. Drust Do It. - See My Comment on wowhead with videos on - LinkTo see What you missing to start storyline please see link
List of quest in the order I done:
1. Made in Kul Tiras - That Quest start in Stormwind for me 52 14.
2. The Master Shipwright
3. Fish Tales and Distant Sails
4. Home, Home On the Range
5. I'm Too Old for This Ship
6. Covering Our Masts
7. The Deep Ones
8. Frame Work
9. Team Carry
10. The Bleak Hills
11. Drop It!
12. Her Dog Days Are Over
13. Make it Wright
14. This Lumber is Haunted
15. Gorak Tul's Influence
16. Balance in All Things
17. Summons from Dorian
18. A Worthy Crew
19 Blessing of the Tides
20. Allegiance of Kul TirasHope that help You :)
No empty vessel in the inv, no vessel on near quest giver I HATE TO QUEST!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54730))
Requirements
Read from the Blizzard quest API.
Description
Long have the Thornspeakers struggled against such magics. It is a conflict as old as the Drust themselves. Gorak Tul's influence, however, has vastly shifted the balance toward that of decay and death. It corrupts what would be an ordinary curse. I believe Ulfar can correct this. Go into Gol Koval. Slay our enemies, destroy their cairns, and collect their magics into this vessel. With it, Ulfar may be able to find a way to cleanse your materials.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 61.9 59.3
Coordinates
- Turn-inDrustvar 61.9, 59.3
/way #896 61.9 59.3 - Objective area (centre of the marked area)Drustvar 61.2, 66.6
/way #896 61.2 66.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Total Cairnage same spot
- Really Big Problem same spot
- The Hills Are Alive same spot
- Rescue Rangers same spot
- Deliverance same spot
- Boned same spot
- The Threads That Bind about 60 yards
- The Beat Goes On about 220 yards
- The Curse of Fletcher's Hollow about 470 yards
- Save Who We Can about 470 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Fletcher's Hollow, Drustvar
- Fallhaven, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 13 on Wowhead.
Storyline
Allies of the Alliance: Kul Tiran
Part 16 of 20.
Previous: Make it Wright · Next: Balance in All Things
- 9Frame Work
- 10Team Carry
- 11This Lumber is Haunted
- 12The Bleak Hills
- 13Drop It!
- 14Her Dog Days Are Over
- 15Make it Wright
- 16Gorak Tul's Influence
- 17Balance in All Things
- 18Summons from Dorian
- 19A Worthy Crew
- 20Blessing of the Tides
Showing steps 9 to 20 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Make it Wright
<Chelsea stares in horror at the Wicker Beast.> I don't know how this happened, or why... but I know this beast. <Chelsea hastily wipes away a tear.> I've unlocked our storage chest. Thank you. Thank you so much. Tell Dorian she can call upon us at any time.
After this quest
Taken from the storyline's own step order.
- Balance in All Things
The confluence of energies around that vessel is truly disturbing. My skin crawls with the wrongness of it. We have reached the limit of my ability to help you, <name>. Go to Ulfar, the High Thornspeaker. Arthur will carry you, if you wish it.
The storyline at a glance
Allies of the Alliance: Kul Tiran has 20 steps, from Allegiance of Kul Tiras to Blessing of the Tides.
Maps its steps are placed on (steps per map): Stormsong Valley (9), Drustvar (7), Tiragarde Sound (2), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.