Reference to the song "The Hills Are Alive", most commonly known to be sang by Julie Andrews.Or by Richard Rogers, on his Sound of Music.
https://www.youtube.com/watch?v=4R462Ro5fqU
Quest
The Hills Are Alive
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
About 10 mobs in the quest zone that have about a 20% chance to drop the Runic Power Core. If you are there with 5-6 others players, as I was... good luck!
This quest belongs on a vanilla server.
[item=152394] drops from [npc=126542]s and [npc=126355], so you have to hunt some for.
Travel to south, the mobs you need to kill are located across the ruins.
As usually, drop rate isnt good enough, so the quest may take some time to complete.The Hills Are Alive - www.youtube.com/watch?v=tQDR9KPVSaA
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48183))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Drust constructs are drawn from the land, but the heart of these constructs is a runic power core. We have been trying to collect and destroy as many of these cores as we can. We know of a way to disrupt the magic in the core. Doing so will prevent more of these monstrosities from being created around the dark hearts and protect the land and all living in this region. Bring me as many Runic Power Cores as you can find and the Thornspeakers will see they are put to good use.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 61.9 59.3
Coordinates
- Turn-inDrustvar 61.9, 59.3
/way #896 61.9 59.3 - Objective area (centre of the marked area)Drustvar 60.9, 64.8
/way #896 60.9 64.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- This Lumber is Haunted same spot
- Gorak Tul's Influence same spot
- The Threads That Bind about 60 yards
- The Beat Goes On about 220 yards
- The Curse of Fletcher's Hollow about 470 yards
- Save Who We Can about 470 yards
- Hope They Can't Swim about 470 yards
- The Three Sisters about 470 yards
- Charming the Lifeless about 470 yards
- A Revealing Missive about 470 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Fletcher's Hollow, Drustvar
- Fallhaven, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 7 on Wowhead.
Storyline
Drustvar Ruins
Part 5 of 7.
Previous: Total Cairnage · Next: Boned
- 1Deliverance
- 2Rescue Rangers
- 3Really Big Problem
- 4Total Cairnage
- 5The Hills Are Alive
- 6Boned
- 7The High Thornspeaker
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Total Cairnage
My mentor sensed the activation of ancient powers here. We came to stop them but were too late. We banded together with the rangers for mutual protection, but our task remains unfinished. There is a set of ancient cairns here. These help empower the Drust constructs.
After this quest
Taken from the storyline's own step order.
- Boned
If the living rocks weren't bad enough, it seems the undead are hauling themselves out of the ground, too! This used to be a Drust settlement, so those are probably Drust bones. They hated us and the feeling is definitely mutual right now.
The storyline at a glance
Drustvar Ruins has 7 steps, from Deliverance to The High Thornspeaker.
Maps its steps are placed on (steps per map): Drustvar (7).
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.