Skip to content

Quest

The Hills Are Alive

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 20-60
Quest ID48183

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48183))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDrustvar Ruins, step 5 of 7
Rewards25g 74s, 8,150 XP

Description

The Drust constructs are drawn from the land, but the heart of these constructs is a runic power core. We have been trying to collect and destroy as many of these cores as we can. We know of a way to disrupt the magic in the core. Doing so will prevent more of these monstrosities from being created around the dark hearts and protect the land and all living in this region. Bring me as many Runic Power Cores as you can find and the Thornspeakers will see they are put to good use.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 8 mapped points
Drustvar map showing where to go for The Hills Are AliveTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 61.9 59.3

Coordinates

  • Turn-inDrustvar 61.9, 59.3/way #896 61.9 59.3
  • Objective area (centre of the marked area)Drustvar 60.9, 64.8/way #896 60.9 64.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Fletcher's Hollow, DrustvarAlliance · about 440 yards east
  • Fallhaven, DrustvarAlliance · about 870 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Drustvar Ruins

Part 5 of 7.

Previous: Total Cairnage · Next: Boned

  1. 1Deliverance
  2. 2Rescue Rangers
  3. 3Really Big Problem
  4. 4Total Cairnage
  5. 5The Hills Are Alive
  6. 6Boned
  7. 7The High Thornspeaker

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Total CairnageDrustvar · Level 20-60

    My mentor sensed the activation of ancient powers here. We came to stop them but were too late. We banded together with the rangers for mutual protection, but our task remains unfinished. There is a set of ancient cairns here. These help empower the Drust constructs.

After this quest

Taken from the storyline's own step order.

  • BonedDrustvar · Level 20-60

    If the living rocks weren't bad enough, it seems the undead are hauling themselves out of the ground, too! This used to be a Drust settlement, so those are probably Drust bones. They hated us and the feeling is definitely mutual right now.

The storyline at a glance

Drustvar Ruins has 7 steps, from Deliverance to The High Thornspeaker.

Maps its steps are placed on (steps per map): Drustvar (7).

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.