Kill [npc=126542] near the questgiver.
/way Drustvar 58.55 64.51 Ancient SentinelReally Big Problem quest video: https://www.youtube.com/watch?v=Xtv6G06SURk
This quest is a part of Gol Koval sidequests in Drustvar.IDQuestSidequest ChainQuestgiverZoneVideo
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Quest
Really Big Problem
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48180))
Requirements
Read from the Blizzard quest API.
What to do
Description
Hey! Mainlander! I know I'm supposed to be trying to knock over cairns and hauling out lost rangers, but d'you see that massive stone monster? I'm thinking that's gonna be a problem. You look like you know how to handle yourself. Think between the two of us we can take it down?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #896 61.9 59.3
Coordinates
- Turn-inDrustvar 61.9, 59.3
/way #896 61.9 59.3 - Objective areaDrustvar 58.6, 64.5
/way #896 58.6 64.5 - Objective areaDrustvar 58.4, 63.2
/way #896 58.4 63.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- This Lumber is Haunted same spot
- Gorak Tul's Influence same spot
- The Threads That Bind about 60 yards
- The Beat Goes On about 220 yards
- The Curse of Fletcher's Hollow about 470 yards
- Save Who We Can about 470 yards
- Hope They Can't Swim about 470 yards
- The Three Sisters about 470 yards
- Charming the Lifeless about 470 yards
- A Revealing Missive about 470 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Fletcher's Hollow, Drustvar
- Fallhaven, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Drustvar Ruins
Part 3 of 7.
Previous: Rescue Rangers · Next: Total Cairnage
- 1Deliverance
- 2Rescue Rangers
- 3Really Big Problem
- 4Total Cairnage
- 5The Hills Are Alive
- 6Boned
- 7The High Thornspeaker
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rescue Rangers
We're barely holding off those monsters here. If it hadn't been for the Thornspeakers, we'd surely be dead. I was worried Rebecca hadn't made it! You've brought Rebecca's supplies just in time. We have many injured out in the field, Thornspeaker, ranger, and companion alike. I'll hold the line here.
After this quest
Taken from the storyline's own step order.
- Total Cairnage
My mentor sensed the activation of ancient powers here. We came to stop them but were too late. We banded together with the rangers for mutual protection, but our task remains unfinished. There is a set of ancient cairns here. These help empower the Drust constructs.
The storyline at a glance
Drustvar Ruins has 7 steps, from Deliverance to The High Thornspeaker.
Maps its steps are placed on (steps per map): Drustvar (7).
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.