Am I the only person who thinks some of these cinematics are a little excessive?
Quest
The Coffer of Promise
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ark (coffer) of the Covenant (promise). Hilarious.
I highly recommend NOT to skip the cinematic. I've done it and I couldn't open the coffin, so I had to abandon and get it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28633))
What to do
Description
I'm not quite certain what ta expect 'ere, so stay on yer toes, eh? These codes should reveal the coffer's true purpose, and present us with the tools to thwart Deathwing's efforts in Uldum fer good! Stand back!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #249 44.8 67.3
Coordinates
- Turn-inUldum 44.8, 67.3
/way #249 44.8 67.3 - Objective areaUldum 45.0, 67.2
/way #249 45.0 67.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Desecrate this Fire! about 1,440 yards
- Off To Adventure! about 1,550 yards
- Thunder on the Sands about 1,560 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
- Schnottz's Landing, Uldum
- Ramkahen, Uldum
- Dawnrise Expedition, Tanaris
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 37 comments
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Storyline
Uldum
Part 101 of 101.
Previous: Three if by Air
- 90Shroud of the Makers
- 91Schnottz So Fast
- 92Bad Datas
- 93I'll Do It By Hand
- 94Sullah's Gift
- 95Fire From the Sky
- 96See You on the Other Side!
- 97Fortune and Glory
- 98Harrison Jones and the Temple of Uldum
- 99Put That Baby in the Cradle!
- 100Three if by Air
- 101The Coffer of Promise
Showing steps 90 to 101 of 101.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Three if by Air
I had planned on bringing the coffer back to my lab for study, but it seems Brann here has different ideas. He thinks he knows how to put a stop to Deathwing's plans here in Uldum. My buddy, Jock, is standing by with the transport, just waiting for our signal.
Also counted by Unearthing Uldum
Its criteria name 12 quests; others include:
- The Thrill of Discovery
- Just a Fancy Cockroach
- The Curse of the Tombs
- Gnomebliteration
- Tailgunner!
- Escape From the Lost City
- Firing Squad
- Master Trapper
The storyline at a glance
Uldum has 101 steps, from Easy Money to The Coffer of Promise.
Maps its steps are placed on (steps per map): Uldum (101).
Steps of this storyline count toward:
Other storylines on the Uldum map
- The Fists of the Heavens
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Unearthing Uldum: its criteria name 12 quests, this one included.