Fortune and Glory is a quest for level 30-35 in Uldum. It is step 97 of 101 in the Uldum storyline. The quest's turn-in marker is in Uldum at 33.3, 19.7. It rewards 3 reward items, 6,000 experience and money.
Description
We have to keep moving, <name>. It's just a matter of time before those troops get their act together.
The coffer should be just beyond these ruins.
Stay on your toes. Something tells me this isn't over yet...
Harrison runs off. The guardian doesn't attack me and keeps the guards busy. There's no plot reason to kill it, in fact the exact opposite. We want it to kill the guards. That's a good thing, killing it is a bad thing. Why do I have to kill it before running up with Harrison? Why are the guards even shooting it? It was summoned by their boss. They should be shooting me... Makes no sense...
Seems to be buggy. The rifleman all started yelling, but the Obsidian Colossus never spawned. I abandoned the quest, now to wait for the event to reset...
EDIT: Only took about two minutes to reset. BUT make sure the giant stone Colossus statue is in the center of the square before you begin the quest. I happened to start the quest right after someone else had finished it, and the Colossus didn't have time to respawn.
I tried to kill this thing for 15 mins...... i got it down to 63k health... and then it went back into its "statue" form, and i had to kill it again. Has this happened to anyone else or was it a bug?
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
Oasis of Vir'sar, UldumAlliance and Horde · about 620 yards north-west
Ramkahen, UldumAlliance and Horde · about 1,500 yards east
Schnottz's Landing, UldumAlliance and Horde · about 2,000 yards south
From the turn-in, the objective areas lie:
Objective areaabout 150 yards north-east
Objective areaabout 240 yards north-east
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
After all we've been through, it looks like everything's actually coming together! We're just steps away from the coffer... I've researched the codes to reveal it... Schnottz thinks we're dead.... You know, we might just pull this off after all!
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
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