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Quest

Schnottz So Fast

A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
ZoneUldum
LocationUldum, Silithus
Quest ID28402

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28402))

What to do

WhereUldum, Silithus
StorylineUldum, step 91 of 101
Rewards13g 74s, 4,800 XP

Description

I'm nearly ready, {name}. Your scrolls contained enough information to discern their encryption method. Now all that's left is for me to translate the codes. I need you to scout out the chamber beneath the Obelisk of the Moon. There are likely to be a few of Schnottz's troops down there that escaped your blast. You take care of them and I'll meet you there when I'm finished.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Uldum Quest turn-in 11 mapped points
Uldum map showing where to go for Schnottz So FastTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #249 36.2 20.3

Silithus Objective area 1 mapped point
Silithus map showing where to go for Schnottz So FastObjective area

In-game waypoint: /way #81 54.6 91.2

Coordinates

  • Turn-inUldum 36.2, 20.3/way #249 36.2 20.3
  • Objective area (centre of the marked area)Uldum 37.1, 21.3/way #249 37.1 21.3
  • Objective areaSilithus 54.6, 91.2/way #81 54.6 91.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Uldum map

Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Uldum:

  • Oasis of Vir'sar, UldumAlliance and Horde · about 770 yards north-west
  • Ramkahen, UldumAlliance and Horde · about 1,400 yards south-east
  • Schnottz's Landing, UldumAlliance and Horde · about 2,000 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards south-east
  • Objective areaabout 770 yards north-west (on the Silithus map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Storyline

Uldum

Part 91 of 101.

Previous: Shroud of the Makers · Next: Bad Datas

  1. 86Reduced Productivity
  2. 87Missing Pieces
  3. 88Stirred the Hornet's Nest
  4. 89Myzerian's Head
  5. 90Shroud of the Makers
  6. 91Schnottz So Fast
  7. 92Bad Datas
  8. 93I'll Do It By Hand
  9. 94Sullah's Gift
  10. 95Fire From the Sky
  11. 96See You on the Other Side!
  12. 97Fortune and Glory

Showing steps 86 to 97 of 101.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Shroud of the MakersUldum · Level 30-35

    It is good to have friends, <class>! While kindness is its own reward, there can be tangible benefits too! Some friends of mine recently intercepted a shipment of Schnottz's plunder and found something that should serve your needs nicely.

After this quest

Taken from the storyline's own step order.

  • Bad DatasUldum · Level 30-35

    There should be two titan communication devices in this chamber. If my translations are correct, one is a death trap and the other will accept the codes and activate the obelisk. Let's hope I get this right. Let me know when you're ready.

The storyline at a glance

Uldum has 101 steps, from Easy Money to The Coffer of Promise.

Maps its steps are placed on (steps per map): Uldum (101).

Steps of this storyline count toward:

Other storylines on the Uldum map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.