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Quest

The Council's Call

Quest facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
CategoryArtifact
Quest ID47000

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47000))

Description

I'm sorry that I haven't kept your apprised of the situation. We needed more actionable information before bringing the matter before you. The Council of the Six has been investigating Legion threats outside of the Broken Shore. I believe this scroll to be the final piece of information we need. Meet me in Dalaran at the Violet Citadel. We will need the other members of the Council.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dalaran Quest turn-in 1 mapped point
Dalaran map showing where to go for The Council's CallTurn-in

In-game waypoint: /way #627 28.5 48.2

Broken Shore Objective area 1 mapped point
Broken Shore map showing where to go for The Council's CallObjective area

In-game waypoint: /way #646 44.6 63.4

Coordinates

  • Turn-inDalaran 28.5, 48.2/way #627 28.5 48.2
  • Objective areaBroken Shore 44.6, 63.4/way #646 44.6 63.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dalaran map

Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dalaran:

  • DalaranAlliance and Horde · about 340 yards east
  • Western SuramarAlliance and Horde · about 1,300 yards north
  • Shackle's Den, AzsunaAlliance and Horde · about 1,500 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,600 yards south-east (on the Broken Shore map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Council's Challenge

Part 2 of 4.

Previous: The Broken Shore: Investigating the Legion · Next: Away From Prying Eyes

  1. 1The Broken Shore: Investigating the Legion
  2. 2The Council's Call
  3. 3Away From Prying Eyes
  4. 4In Dire Need

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Broken Shore: Investigating the LegionLevel 45

    While we focus efforts on the Broken Shore, we must be careful to guard against other threats. We have been getting disturbing reports on the Legion starting or supporting indirect threats to Azeroth.

After this quest

Taken from the storyline's own step order.

  • Away From Prying EyesLevel 45

    Wars are not won solely with armies charging bravely across the battlefield, <class>t. Sometimes, it is the actions of individuals that matter most, fighting battles few ever hear about. That is why - <Khadgar furrows his brow slightly.> We should really discuss this somewhere a tad more private.

The storyline at a glance

The Council's Challenge has 4 steps, from The Broken Shore: Investigating the Legion to In Dire Need.

Maps its steps are placed on (steps per map): Dalaran (3), Broken Shore (1).

Other storylines on the Dalaran map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.