This quest is offered by [npc=225426] (Ringing Deeps version) after completing [quest=79354] and the previous quests in this chain.
Quest
The Councilward's Summons
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you completed the recap of TWW on your main instead of the full campaign, up to and including killing Dimensius, and can't see Saradi (and probably can't fly in Dornogal):
Speak to Brann Bronzebeard in Dornogal and choose the "I'll join the reinforcements" option. Saradi will not be visible immediately, but the next time I logged in, I was able to pick up the quest in either location. I believe it would work if you take the portal to Stormwind and back again, but I didn't test so can't verify.
I spent hours trying to figure out where I went wrong. Hopefully this helps someone else.
if you're like me, that is on an alt, that has done 0 leveling campaign. This quest pop up once you're max level and choose to skip the campaign when talking to brann in Dornogal
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79542))
What to do
Description
Councilward Merrix requests your presence in his office. He received the documents you left and would like to discuss the Steelvein situation with you further. <Saradi regards you as if she is unimpressed. She also seems to be an earthen of few words.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 51.0 33.8
Objective areaIn-game waypoint: /way #2214 43.3 32.7
Coordinates
- Turn-inIsle of Dorn 51.0, 33.8
/way #2248 51.0 33.8 - Objective areaThe Ringing Deeps 43.3, 32.7
/way #2214 43.3 32.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- An Oddball in Dornogal about 310 yards
- The Expedition Awaits about 380 yards
- To the Siren Isle! about 380 yards
- Stones of Dornogal about 420 yards
- Convergence about 420 yards
- State of the Union about 430 yards
- Ship It! about 560 yards
- Seasonal Start about 560 yards
- Delves: Worldwide Research about 560 yards
- Zekvir, Hand of the Harbinger about 560 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 31 comments
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Spell: Earthen Allied Race
Storyline
Merrix and Steelvein
Part 6 of 16.
Previous: Report to the Councilward · Next: Dornogal's Benefactor
- 1How Scandalous!
- 2Seizing Evidence
- 3Withheld Information
- 4Something Hidden
- 5Report to the Councilward
- 6The Councilward's Summons
- 7Dornogal's Benefactor
- 8Security Through Trade
- 9The Market Reeve of the Forgegrounds
- 10Opals and Runes
- 11The Machine Speakeasy
- 12Sedition
Showing steps 1 to 12 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Report to the Councilward
Those receipts you found... Steelvein is a known smuggler that we've been chasing for a long time. The Councilward will be pleased to finally have solid evidence on his activities, and maybe even on his whereabouts. Bring these receipts to Merrix immediately. He will want to study them in detail.
After this quest
Taken from the storyline's own step order.
- Dornogal's Benefactor
You are in a unique position, <name>. A position to learn. You met those who would bring this "Bender of Edicts" to justice, but what of the people of Dornogal? What do the earthen think of this Steelvein fellow? Humor me.
The storyline at a glance
Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.
Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.