When you get down the first staircase and across the first room, you're faced with a seemingly impassable gate. Right-click the pedestal next to the gate and you'll jump on over.
Quest
The Fangs of Ashamane
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Video Guide: https://www.youtube.com/watch?v=dRQw9ZbZnEg
1. The Fangs of Ashamane (Scenario)
• Accept the quest, The Fangs of Ashamane, from Delandros Shimmermoon at coords 73.2, 42.6 (Ashamane's Fall in Val'sharah).
• Click on [npc=107729] to ride to Falanar, [zone=7767].Stage 1 - On the Prowl
• Shift into Cat Form, and follow the scent trail to the bottom of the stairs at 21.7, 39.6.
• Defeat [npc=107763] mobs you come acrossStage 2 - Where There's a Withered There's a Way
• Activate the two [object=250638] devices located at 21.8, 37.1, and 23.2, 37.8.
• Activate Prowl, and proceed forth.
• While activating the switches, use caution near the [npc=109229] mobs, as they can see through your Prowl.
• It is best to attack the [npc=108197] (who guard the [object=250638]) after the [npc=109229] has passed.
• After activating the switches, travel north to 22.8, 36.1.Stage 3 - Onward, Upward, and Downward
• Continue into the Temple of Fal'adora, maintaining Prowl to coords 54.3, 42.0.
• Click on the platform to use it to jump the gate.
• Continue down the stairs to 45.0, 28.3.Stage 4 - It's a Furball
• Fight [npc=108003]. He will retreat at approximately 2%.Stage 5 - Into the Darkness
• Travel south to coords 32.9, 74.7, while maintaining Prowl.Stage 6 - In a Tangled Web
• After the cut-scene fight [npc=108027].
• Interrupt [spell=217382].Stage 7 - The Fangs of Ashamane
• After the fight with [npc=108027], [npc=108053] will no longer be hostile.
• Proceed to 54.7, 20.4 and pick up your artifact weapon, [object=250386].Stage 8 - To the Grove (Final Stage)
• Click on [npc=108115] to get a ride to the Circle of Spirits, in [zone=7846].
• Turn in the quest to [npc=101195].
Shadowlands 9.2.5:
This quest seems to have some synching issues. If you've entered the temple and are stuck at a closed door and small gate, you may be desynced from the quest. To confirm, you should have a "Platform" in the same room, directly in front of the statue of the robed lady elf. This platform is interactable and can be highlighted with your mouse to get the "gear" icon.If you don't see this platform, you'll need to leave the temple and fly outside of the quest zone. Come back and you'll immediately notice the quest objective update. You should now see the platform in the room, which will help you get to the next part of the quest.
Cheers!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42430))
Requirements
Read from the Blizzard quest API.
What to do
Description
I have to admit, Verstok was right. The shrine was too easy of a target for the Burning Legion to attack. Still, he's gone and the Fangs are with him. We're going to have to track him down for you to recover the Fangs. I should come with you but I have to stay with my people should we be attacked again. Here, my companion Ebonfang has a sense of smell like no other. He will be able to guide you to wherever Verstok is hiding. Also take this shell, through it we can communicate. May Elune guide you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #641 73.8 38.4
Coordinates
- Objective areaVal'sharah 73.8, 38.4
/way #641 73.8 38.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Dreamgrove map
- Weapons of Legend same spot
- The Dreamer Returns same spot
- Dire Growth same spot
- Growing Power same spot
- Grovebound same spot
- To The Dreamgrove same spot
- Champion: Naralex same spot
- Talon's Call same spot
- Champion: Thisalee Crow same spot
- A New Beginning same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 50 comments
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Storyline
The Fangs of Ashamane
Part 5 of 5.
Previous: The Shrine in Peril
- 1The Shrine of Ashamane
- 2Seeds of Renewal
- 3Aid for the Ashen
- 4The Shrine in Peril
- 5The Fangs of Ashamane
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Shrine in Peril
You've helped us greatly, champion. Now, it is time that you tell me what brings you here. <You mention to Delandros that Archdruid Greathoof sent you to seek the Fangs of Ashamane.> Hrm... if you had told me this at the outset, I would have told you to take a walk.
The storyline at a glance
The Fangs of Ashamane has 5 steps, from The Shrine of Ashamane to The Fangs of Ashamane.
Maps its steps are placed on (steps per map): Val'sharah (4), The Dreamgrove (1).
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream II
- The Eternal Dream III
- The Eternal Dream I
- G'Hanir, the Mother Tree
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.