To get this breadcrumb quest, complete Making Trails, do not accept Rise, Champions, then go to Dalaran. There Archdruid Hamuul Runetotem will approach you and offer Growing Power .
Growing Power Growing Power becomes inaccessible once you complete Rise, Champions.
Quest
Growing Power
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42516))
Requirements
Read from the Blizzard quest API.
Description
Archdruid Rensar Greathoof has requested your presence. Our campaign to defend the Broken Isles is getting under way, and we need you at the helm.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #80 56.3 31.8
Coordinates
- Objective areaMoonglade 56.3, 31.8
/way #80 56.3 31.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Dreamgrove map
- The Dreamer Returns same spot
- Dire Growth same spot
- The Fangs of Ashamane same spot
- Grovebound same spot
- Talon's Call same spot
- Champion: Thisalee Crow same spot
- A New Beginning same spot
- Focusing the Energies same spot
- The Emerald Nightmare: The Emerald Nightmare same spot
- Defending the Isles same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The quest is called "Rise, Champions".
When you are at Dalaran, go into the centreand away from the Flight path. He will appear for the next quest. You do not have to do any of the starting quests.
Storyline
The Dreamgrove
Part 10 of 17.
Previous: Making Trails · Next: Rise, Champions
- 5Weapons of Legend
- 6Sowing The Seed
- 7Ascending The Circle
- 8Word on the Winds
- 9Making Trails
- 10Growing Power
- 11Rise, Champions
- 12Champion: Zen'tabra
- 13Champion: Naralex
- 14Sister Lilith
- 15Recruiting the Troops
- 16A Glade Defense
Showing steps 5 to 16 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Making Trails
The Burning Legion threatens the life of Azeroth, but the nightmare threatens its very soul. We must remove both threats if our world is to survive. This map will allow us to track the developments all across the Broken Isles and respond to threats as they arise.
After this quest
Taken from the storyline's own step order.
- Rise, Champions
The Legion's defeat cannot be accomplished alone. To win this war, we must work together, just as we did in ancient times. To begin, we must recruit more druids to our aid. Speak to the troll Zen'tabra and the night elf Naralex. Both of them are accomplished druids.
Other quests with this name
This one: Druid · Level 10-45.
The storyline at a glance
The Dreamgrove has 17 steps, from A Summons From Moonglade to Branching Out.
Maps its steps are placed on (steps per map): The Dreamgrove (13), Moonglade (3), Val'sharah (1).
Other storylines on The Dreamgrove map
- The Eternal Dream II
- The Eternal Dream III
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.