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Quest

The Healing of Shen-zin Su

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Aletto+44via Wowhead (opens the original comment in a new tab)

This quest is a bit of a nightmare to solo since the BFA prepatch. If you're lucky enough to have other people around, it's not too bad, but on your own it's a real bear. The saurok mobs hit hard and they love to gang up on you and the NPC healers you rescue. One of the types of Saurok has a sort of channeled claw attack that absolutely shreds the healers. And if you die, there's a good chance all your progress toward healing the wound will reset.

But there's a way to complete this quest and keep your sanity - if you can heal. Near Ji Firepaw, on the cliffside, there's usually a couple of Alliance priests. One is trapped under some debris and the other is usually fighting a saurok. Save them both, then run over to where Ji and Jojo are standing. Set up shop here. The two healers will run over to the wound and begin healing. Saurok will start leaping onto them and start hurting them pretty bad. Stay near Ji and heal the priests, which will also pull the mobs away and over to where you are. You could also use taunts or ranged attacks to get their attention too.

Ji and Jojo will help you dispatch the saurok. Some nearby alliance soldiers might run over to help you too. Keep the priests healed up, keep pulling the saurok over to the Pandaren, and you'll eventually get there. I don't recommend running off to find more healers to speed things up - the first two priests will probably die quickly without heals or someone to pull the saurok off of them.

Also keep an eye out for the healing orbs that Ji spawns around himself. You can run through those to keep your own health up, and save your juice for the priest NPCs. You might lose one despite your best efforts, so if that happens, try and wait for a lull in the battle and then go back to the cliff from before. Hopefully by then the priest trapped under the debris has respawned and you can quickly free him and get back to your spot next to Ji.

For non-healers, I imagine you can still pull the saurok over to Ji and Jojo, but you'll probably have to replace them more frequently.

Hope this helps!

2
Stryker666+28via Wowhead (opens the original comment in a new tab)

I'm not sure if this is any easier in a group/busy area but this is from me doing this quest alone.

I would recommend you rescue 2/3 healers and then defend them.

It may say **/12 healers but that doesn't mean you have to make sure 12 healers are doing their jobs at the same time.

3
CallMeNoa+17via Wowhead (opens the original comment in a new tab)

Did you know! Druids heal by taking the life from soemwhere else. They can't just make new life pop up.

Malfurion healed the red dragon Korialstrasz in the WotA books, and it ended up making all the grass for yards around black and dead.

The Horde druids healing Shen-zin Su here are sapping life from somewhere else on the island to help him.

Read all 52 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID29799

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29799))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 70 of 74

Description

This is more horrific than I imagined, but we can handle this. We need to gather the healers and close the wound. We need to save Shen-zin Su. Find any healers you can! Rescue them, relieve them - whatever you need to do to get them over here healing the wound. Keep the healers safe at all costs!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 14 mapped points
The Wandering Isle map showing where to go for The Healing of Shen-zin SuTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #378 39.4 86.0

Coordinates

  • Turn-inThe Wandering Isle 39.4, 86.0/way #378 39.4 86.0
  • Objective area (centre of the marked area)The Wandering Isle 39.8, 87.4/way #378 39.8 87.4
  • Objective areaThe Wandering Isle 39.2, 86.2/way #378 39.2 86.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Pick one of these

TypePlate Chest
Item level4
BindingBinds when picked up
Armor9
Suited toHoly, Protection, Retribution, Arms, Fury, Blood, Frost, Unholy
Sells to vendors for77 copper
TypeLeather Legs
Item level4
BindingBinds when picked up
Armor4
Suited toBalance, Feral, Guardian, Restoration, Assassination, Outlaw, Subtlety, Brewmaster, Windwalker, Mistweaver, Havoc, Vengeance
Sells to vendors for77 copper
TypeCloth Wrist
Item level4
BindingBinds when picked up
Armor1
Suited toArcane, Fire, Frost, Discipline, Holy, Shadow, Affliction, Demonology, Destruction
Sells to vendors for38 copper
TypeMail Legs
Item level4
BindingBinds when picked up
Armor6
Suited toBeast Mastery, Marksmanship, Survival, Elemental, Enhancement, Restoration
Sells to vendors for79 copper

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 70 of 74.

Previous: Risking It All · Next: New Allies

  1. 63Handle With Care
  2. 64Urgent News
  3. 65None Left Behind
  4. 66Medical Supplies
  5. 67From Bad to Worse
  6. 68An Ancient Evil
  7. 69Risking It All
  8. 70The Healing of Shen-zin Su
  9. 71New Allies
  10. 72A New Fate
  11. 73Joining the Alliance
  12. 74Joining the Horde

Showing steps 63 to 74 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Risking It AllThe Wandering Isle · Level 1-20

    Wait, what?! How could he be so reckless? Blowing the ship free is insane! They could kill Shen-zin Su, and all of us with it. I know we don't have much time, but we need to think of another way...

After this quest

Taken from the storyline's own step order.

  • New AlliesThe Wandering Isle · Level 1-20

    <name>, I did what had to be done. And the plan worked. Things could have been much worse had we not acted. I only wish Aysa could understand that. There will be plenty of time for reflection, but for now, we need to return to the Temple of Five Dawns.

Other quests with this name

This one: Pandaren, Pandaren, Pandaren · The Wandering Isle · Level 1-20.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.