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Quest

Urgent News

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
druunah+1via Wowhead (opens the original comment in a new tab)

Go southeast toward the Wreck of the Skyseeker. Continue southeast along the path until you come to the Alliance camp and Delora Lionheart near the wreck (also fairly near the waters edge at the coastline. (42.2 86.6)

There are several mobs of "Darkened Terrors" along the way.

3
Coolmama+1via Wowhead (opens the original comment in a new tab)

If you go directly to the southwest, you will more than likely encounter more Darkened Terrors and Darkened Horrors than you'd like to. Since most of them are in groups of 2 or 3 these are fights you may want to avoid.

The easiest way to get to Lora Lionheart is to do the following:

1. Jump at the first Darkened Terror or Darkened Horror you find and get yourself killed :P

2. Since you are only level 10 or below, you can rezz without penalty and/or damage, so do just that.

3. Then follow the path back towards the questgiver untill you come to the bridge.

4. Jump in the water on the left side of the bridge and swim towards the end of the stream

5. Get out of the water, talk to Lora Lionheart and turn in the quest

I did this on 2 chars, and both times I only bumped into 1 Darkened Terror and 1 Darkened Horror.

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID29796

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29796))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 64 of 74
Rewards5g 35s, 2,750 XP

Description

I'm sure Aysa won't love this plan, but it's the only plan we've got. Would you mind being the bearer of bad news for me, {name}? She needs to know what we're doing so she can get everyone to safety.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 2 mapped points
The Wandering Isle map showing where to go for Urgent NewsTurn-inObjective area

In-game waypoint: /way #378 42.2 86.5

Coordinates

  • Turn-inThe Wandering Isle 42.2, 86.5/way #378 42.2 86.5
  • Objective areaThe Wandering Isle 36.4, 72.5/way #378 36.4 72.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 290 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 64 of 74.

Previous: Handle With Care · Next: None Left Behind

  1. 59Preying on the Predators
  2. 60Stocking Stalks
  3. 61Wrecking the Wreck
  4. 62Evil from the Seas
  5. 63Handle With Care
  6. 64Urgent News
  7. 65None Left Behind
  8. 66Medical Supplies
  9. 67From Bad to Worse
  10. 68An Ancient Evil
  11. 69Risking It All
  12. 70The Healing of Shen-zin Su

Showing steps 59 to 70 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Handle With CareThe Wandering Isle · Level 1-20

    We can help you get your ship free, but we'll need more of the explosives we were trying to take back from the Alliance to make it happen. I ordered the men to grab all the explosives they could before making our escape.

After this quest

Taken from the storyline's own step order.

  • None Left BehindThe Wandering Isle · Level 1-20

    Your friend has been doing everything she can to save my crew. I'm deeply appreciative. We're still dealing with more than we can handle here: quenching the fires on the wreckage, getting my people out, fighting off these evil sea creatures, and trying to prevent the prisoners from escaping.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.