Skip to content

Quest

Risking It All

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
dvation+32via Wowhead (opens the original comment in a new tab)

If you accepted the quest and talked to Asya, making her walk up the stairs without realizing it like I did, Asya is nowhere to be found. You'll have to abondon the quest and Asya will reappear instantly in front of the ship (roughly 39,83). You'll have to follow her up the stairs to have the video sequence start to complete the quest.

2
Krastopic+4via Wowhead (opens the original comment in a new tab)

Once you turn in the previous quest for kill Vordraka, you will be offered a quest from Aysa. Once she provides this quest, be ready to follow her back into the ship. She will climb the stairs to the top level of the ship where you will hear a dialog about blowing up the ship.

There must be an unfinished animation coming here because my screen went black and then the word Boom appeared (Mists Beta). Once this is done, a new scene is revealed with the ship gone and Ji Firepaw standing there ready to accept your quest turn in.

3
selvin+3via Wowhead (opens the original comment in a new tab)

I was having a terrible time figureing out how to do this, I was wandering around looking for something I needed to toggle, then realized- just talk to the questgiver, Aysa. That starts a sequence so she and Ji can fight it out to complete the quest.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID30767

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(30767))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 69 of 74
Rewards5g 35s, 2,750 XP

Description

Wait, what?! How could he be so reckless? Blowing the ship free is insane! They could kill Shen-zin Su, and all of us with it. I know we don't have much time, but we need to think of another way...

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 3 mapped points
The Wandering Isle map showing where to go for Risking It AllTurn-inObjective areaObjective area

In-game waypoint: /way #378 39.0 84.3

Coordinates

  • Turn-inThe Wandering Isle 39.0, 84.3/way #378 39.0 84.3
  • Objective areaThe Wandering Isle 36.4, 87.3/way #378 36.4 87.3
  • Objective areaThe Wandering Isle 36.5, 84.2/way #378 36.5 84.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards south-west
  • Objective areaabout 70 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 69 of 74.

Previous: An Ancient Evil · Next: The Healing of Shen-zin Su

  1. 63Handle With Care
  2. 64Urgent News
  3. 65None Left Behind
  4. 66Medical Supplies
  5. 67From Bad to Worse
  6. 68An Ancient Evil
  7. 69Risking It All
  8. 70The Healing of Shen-zin Su
  9. 71New Allies
  10. 72A New Fate
  11. 73Joining the Alliance
  12. 74Joining the Horde

Showing steps 63 to 74 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • An Ancient EvilThe Wandering Isle · Level 1-20

    <name>, I was looking for you! One of the escaping sailors just spotted Aysa in the wreckage of the ship, facing some enormous beast. She might need your help - you should go to her, quickly!

After this quest

Taken from the storyline's own step order.

  • The Healing of Shen-zin SuThe Wandering Isle · Level 1-20

    This is more horrific than I imagined, but we can handle this. We need to gather the healers and close the wound. We need to save Shen-zin Su. Find any healers you can! Rescue them, relieve them - whatever you need to do to get them over here healing the wound. Keep the healers safe at all costs!

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.