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Quest

Joining the Alliance

A World of Warcraft quest in Stormwind City. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Dougeh+35via Wowhead (opens the original comment in a new tab)

So, for 7.0, since

SpoilerVarian's dead (RIP),

they decided to replace the Boxing Match quest you used to do against him with just a simple meet-and-greet with the brand new grown-up Anduin.
What I don't understand is how that makes sense in the timeline: Is Shen-zin Su getting a new boat rammed into him every time a Pandaren wakes up on the Isle? I assumed it was a one-time thing at a certain point in the timeline when you could punch Varian in the face, and all the Pandaren from the Isle joined at that one time, but now we know that these new Pandaren are joining The Alliance years after the first Pandaren joined, and they still had to get that boat out.
Is The Wandering Isle some kind of time-looped hell?
/conspiracy

2
Argentrose+28via Wowhead (opens the original comment in a new tab)

As you wander through Stormwind, various people will speak with you, and Aysa will stop and make a few comments.

First is a guard on the path into the city.

Stormwind City Guard says: Never thought I'd see one of your kind walk through here.

Next is General Hammond Clay.

General Hammond Clay says: Pandaren? What business do you have in Stormwind?
Aysa Cloudsinger says: We're here to join the Alliance. We seek audience with your Emperor.
General Hammond Clay says: Emperor? You'll find KING Varian inside Stormwind Keep.
General Hammond Clay eyes Jojo's pillar.
General Hammond Clay says: Behave yourselves inside Stormwind, pandaren. You're in Alliance territory now.

Some children on the way under the first bridge into the city have the following conversation.

Marty says: Hey, look! Gnolls!
Josie says: Those aren't gnolls, silly. Use your eyes.
Josie says: Those are FURBOLGS.

Then as you approach the Alliance Hero's Baord (where you can get quests), Aysa does the following:

Aysa Cloudsinger yells: Look at this!
Aysa Cloudsinger says: Well, that's good news. Once we join the Alliance, we certainly won't run out of things to do.

Next is the gnome and her teacher on the corner leading toward the Old Town District.

Moni Widdlesprock says: Teacher... look!
Alyn Black says: Yes. Those are pandaren, Moni.
Moni Widdlesprock says: Pandaren? Here, in Stormwind?

As you pass under the bridge leading toward the canals, a stealthed Worgen has the following to say:

Gavin Marlsbury says: Heh... pandaren. You must be here to join the Alliance.
Gavin Marlsbury says: Good move. It worked out well for me.
Jojo Ironbrow says: Let's... just keep moving.

A night elf on the bridge passing over the canal then greets you.

Leria Nightwind says: Welcome to Stormwind!

As you grow close to the Palace, a drunken, lying down dwarf says the following:

Brunn Goldenmug says: Pandaren? I mussht be seein' thingssh...

On your way into the castle, a paladin and a draenei have the following conversation:

Lucas Severing says: Quiet, Naanae. Outsiders approach.
Naanae says: Outsiders, yes - but their intentions are good.
Naanae says: Look carefully, Lucas. The Light is strong with them. Particularly that one.
Aysa Cloudsinger says: Let's keep moving.
Jojo Ironbrow says: What's the Light?

I haven't found any further people to comment on Aysa, Jojo, or your pandaren's entrance into the city, but if you have, please leave a comment so we all benefit!

Read all 22 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID30987

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(30987))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 73 of 74
Rewards53s 50c, 350 XP

Description

We have a duty, {name}. It is our responsibility to spread the Tushui philosophy beyond the edges of the Wandering Isle... and there is no better place to start doing that than here: Stormwind City, heart of the Alliance. Let's find out who their leader is. We need allies.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormwind City Quest turn-in 2 mapped points
Stormwind City map showing where to go for Joining the AllianceTurn-inObjective area

In-game waypoint: /way #84 85.8 31.7

Coordinates

  • Turn-inStormwind City 85.8, 31.7/way #84 85.8 31.7
  • Objective areaStormwind City 74.2, 92.0/way #84 74.2 92.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormwind City map

Quests whose map markers the client places closest to this one on Stormwind City, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormwind City:

  • Stormwind, ElwynnAlliance · about 540 yards south-west
  • Goldshire, ElwynnAlliance · about 1,100 yards south
  • Flamestar Post, Burning SteppesAlliance and Horde · about 1,300 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 730 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money53 silver50 copper
Experience350 XP
ReputationAlliance +250

Reward details

Reputation: Alliance +250

Reputation group: Classic.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 73 of 74.

Previous: A New Fate · Next: Joining the Horde

  1. 63Handle With Care
  2. 64Urgent News
  3. 65None Left Behind
  4. 66Medical Supplies
  5. 67From Bad to Worse
  6. 68An Ancient Evil
  7. 69Risking It All
  8. 70The Healing of Shen-zin Su
  9. 71New Allies
  10. 72A New Fate
  11. 73Joining the Alliance
  12. 74Joining the Horde

Showing steps 63 to 74 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A New FateThe Wandering Isle · Level 1-20

    These new allies have shed light on a great and important truth: it is not just Shen-zin Su that is ailing, but all of the land beyond the clouds. The world needs healing, and I think that you should be the ones to heal it.

After this quest

Taken from the storyline's own step order.

  • Joining the HordeOrgrimmar · Level 1-20

    Here we are, <name>... Orgrimmar, heart of the Horde. We can be helpful beyond the edges of the Wandering Isle. There are innumerable problems out there, just waiting for us to solve them. This is what Master Shang Xi would have wanted.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.