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Quest

New Allies

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Krastopic+19via Wowhead (opens the original comment in a new tab)

Head North North East of the quest giver to find the cart to take you back to the temple. Beats walking I guess.

The cart is straight east from the quest giver on the stone road near the alliance tent.

I suppose you could walk back too if you like - but the cart is noticably faster than walking.

The cart drops you off in front of a long set of stairs - climb to the top and turn in the quest.

An important event happens at this point - you get to decide as a Pandarin whether to join the Alliance or the Horde.

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID29800

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29800))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 71 of 74
Rewards5g 35s, 2,750 XP

Description

{name}, I did what had to be done. And the plan worked. Things could have been much worse had we not acted. I only wish Aysa could understand that. There will be plenty of time for reflection, but for now, we need to return to the Temple of Five Dawns. We need to let them know that Shen-zin Su has been saved, and we need to sort out the fates of these new allies.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 2 mapped points
The Wandering Isle map showing where to go for New AlliesTurn-inObjective area

In-game waypoint: /way #378 51.5 48.3

Coordinates

  • Turn-inThe Wandering Isle 51.5, 48.3/way #378 51.5 48.3
  • Objective areaThe Wandering Isle 38.7, 86.4/way #378 38.7 86.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 760 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 71 of 74.

Previous: The Healing of Shen-zin Su · Next: A New Fate

  1. 63Handle With Care
  2. 64Urgent News
  3. 65None Left Behind
  4. 66Medical Supplies
  5. 67From Bad to Worse
  6. 68An Ancient Evil
  7. 69Risking It All
  8. 70The Healing of Shen-zin Su
  9. 71New Allies
  10. 72A New Fate
  11. 73Joining the Alliance
  12. 74Joining the Horde

Showing steps 63 to 74 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Healing of Shen-zin SuThe Wandering Isle · Level 1-20

    This is more horrific than I imagined, but we can handle this. We need to gather the healers and close the wound. We need to save Shen-zin Su. Find any healers you can! Rescue them, relieve them - whatever you need to do to get them over here healing the wound. Keep the healers safe at all costs!

After this quest

Taken from the storyline's own step order.

  • A New FateThe Wandering Isle · Level 1-20

    These new allies have shed light on a great and important truth: it is not just Shen-zin Su that is ailing, but all of the land beyond the clouds. The world needs healing, and I think that you should be the ones to heal it.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.