As you enter Orgrimmar, a guard exclaims, "Never thought I'd see one of your kind walk through here."
After a pause: "Come on through. The Warchief's expecting you."
Ji Firepaw follows you around as if you know what you're doing. Guess who's the brains of this operation?Further in, you pass by [npc=62195] who yells, "Look! It's Ji Firepaw and <name>! They're the ones who helped [npc=64593] escape from the Alliance!"
Nearing 'Emperor Hellscream' you find the [object=206109], wherein Ji runs ahead and exclaims, "Look at this!" After skimming: "Well, that's good news. Once we join the Horde, we certainly won't run out of things to do." Assuming he survives long enough.
Enter the building behind and you find Garrosh Hellscream, who notices you right away: "Pandaren! Approach."
Your companion runs ahead again and kneels before Garrosh. "Emperor Hellscream, I am Ji..."
Garrosh yells: "That's WARCHIEF Hellscream!" Calming down, he practically growls, "Now, rise. We should talk, pandaren."Welcome, Fodder. Time to serve the HORDE!
Quest
Joining the Horde
A World of Warcraft quest in Orgrimmar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Interesting tidbit: if you had this quest in your logs from prior to 6.0, and proceed to Grommash Hold, both Garrosh AND Vol'jin are present. Talk about awkward.
Interestingly enough, Ji addresses Garrosh as "Emperor Hellscream"
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(31012))
Requirements
Read from the Blizzard quest API.
What to do
Description
Here we are, {name}... Orgrimmar, heart of the Horde. We can be helpful beyond the edges of the Wandering Isle. There are innumerable problems out there, just waiting for us to solve them. This is what Master Shang Xi would have wanted. There's no better place to start doing that than here, with the aid of the Horde. Let's find out who their leader is. We need allies.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #85 48.8 70.8
Coordinates
- Turn-inOrgrimmar 48.8, 70.8
/way #85 48.8 70.8 - Objective areaOrgrimmar 49.8, 96.8
/way #85 49.8 96.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Orgrimmar map
- Mists of Pandaria: To Pandaria! same spot
- Saurfang's Blessing same spot
- Message for Saurfang same spot
- Walk With The Earth Mother same spot
- Saurfang Will be Pleased same spot
- Warchief's Command: Twilight Highlands! same spot
- The Art of War same spot
- A Cycle of Hatred same spot
- The Dark Lady Calls same spot
- The High Overlord same spot
Quests whose map markers the client places closest to this one on Orgrimmar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Orgrimmar:
- Orgrimmar, Durotar
- Nozzlepot's Outpost, Northern Barrens
- Valormok, Azshara
- Forest Song, Ashenvale
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Horde +250
Reputation group: Classic.
Other quests in Orgrimmar that reward Horde reputation: The Horde Way (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Wandering Isle
Part 74 of 74.
Previous: Joining the Alliance
- 63Handle With Care
- 64Urgent News
- 65None Left Behind
- 66Medical Supplies
- 67From Bad to Worse
- 68An Ancient Evil
- 69Risking It All
- 70The Healing of Shen-zin Su
- 71New Allies
- 72A New Fate
- 73Joining the Alliance
- 74Joining the Horde
Showing steps 63 to 74 of 74.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Joining the Alliance
We have a duty, <name>. It is our responsibility to spread the Tushui philosophy beyond the edges of the Wandering Isle... and there is no better place to start doing that than here: Stormwind City, heart of the Alliance. Let's find out who their leader is. We need allies.
The storyline at a glance
The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.
Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.