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Quest

Joining the Horde

A World of Warcraft quest in Orgrimmar. Facts and objectives from the current retail game data.

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As you enter Orgrimmar, a guard exclaims, "Never thought I'd see one of your kind walk through here."
After a pause: "Come on through. The Warchief's expecting you."
Ji Firepaw follows you around as if you know what you're doing. Guess who's the brains of this operation?

Further in, you pass by [npc=62195] who yells, "Look! It's Ji Firepaw and <name>! They're the ones who helped [npc=64593] escape from the Alliance!"

Nearing 'Emperor Hellscream' you find the [object=206109], wherein Ji runs ahead and exclaims, "Look at this!" After skimming: "Well, that's good news. Once we join the Horde, we certainly won't run out of things to do." Assuming he survives long enough.

Enter the building behind and you find Garrosh Hellscream, who notices you right away: "Pandaren! Approach."
Your companion runs ahead again and kneels before Garrosh. "Emperor Hellscream, I am Ji..."
Garrosh yells: "That's WARCHIEF Hellscream!" Calming down, he practically growls, "Now, rise. We should talk, pandaren."

Welcome, Fodder. Time to serve the HORDE!

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID31012

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(31012))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 74 of 74
Rewards53s 50c, 350 XP

Description

Here we are, {name}... Orgrimmar, heart of the Horde. We can be helpful beyond the edges of the Wandering Isle. There are innumerable problems out there, just waiting for us to solve them. This is what Master Shang Xi would have wanted. There's no better place to start doing that than here, with the aid of the Horde. Let's find out who their leader is. We need allies.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Orgrimmar Quest turn-in 2 mapped points
Orgrimmar map showing where to go for Joining the HordeTurn-inObjective area

In-game waypoint: /way #85 48.8 70.8

Coordinates

  • Turn-inOrgrimmar 48.8, 70.8/way #85 48.8 70.8
  • Objective areaOrgrimmar 49.8, 96.8/way #85 49.8 96.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Orgrimmar map

Quests whose map markers the client places closest to this one on Orgrimmar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Orgrimmar:

  • Orgrimmar, DurotarHorde · about 130 yards north
  • Nozzlepot's Outpost, Northern BarrensHorde · about 1,100 yards south-west
  • Valormok, AzsharaHorde · about 1,300 yards north
  • Forest Song, AshenvaleAlliance · about 1,800 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 300 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money53 silver50 copper
Experience350 XP
ReputationHorde +250

Reward details

Reputation: Horde +250

Reputation group: Classic.

Other quests in Orgrimmar that reward Horde reputation: The Horde Way (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 74 of 74.

Previous: Joining the Alliance

  1. 63Handle With Care
  2. 64Urgent News
  3. 65None Left Behind
  4. 66Medical Supplies
  5. 67From Bad to Worse
  6. 68An Ancient Evil
  7. 69Risking It All
  8. 70The Healing of Shen-zin Su
  9. 71New Allies
  10. 72A New Fate
  11. 73Joining the Alliance
  12. 74Joining the Horde

Showing steps 63 to 74 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Joining the AllianceStormwind City · Level 1-20

    We have a duty, <name>. It is our responsibility to spread the Tushui philosophy beyond the edges of the Wandering Isle... and there is no better place to start doing that than here: Stormwind City, heart of the Alliance. Let's find out who their leader is. We need allies.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.