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Quest Log

Stocking Stalks

Stocking Stalks is a quest for level 1-20 in The Wandering Isle. It is step 60 of 74 in The Wandering Isle storyline. The quest's turn-in marker is in The Wandering Isle at 50.2, 76.6. It rewards 1 reputation reward, 2,750 experience and money.

Description

My men are malnourished, injured, and exhausted, but they are Horde. Every one will fight to their dying breath. As our new ally, we will stand by you when the time comes, but we would stand stronger with weapons.

I have my men out gathering bamboo stalks to fashion into spears. If you can spare the effort, we could use the extra pair of capable hands.

Rewards

Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Blackfang321+3via Wowhead (opens the original comment in a new tab)

The stalks glow at their base where they connect to the ground rather than along their entire length, so its possible to miss them if you are looking afar. They stand twice as tall as the average Pandarian. If one is lucky, you may also find them lying on the ground as well.

1 more comment below ↓

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Rewards in detail
TypeRewardAmount
ExperienceXP2,750
MoneyGold5g 35s
ReputationShang Xi's Academy+250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapThe Wandering IsleTurn-in marker at 50.2, 76.6, 13 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 13 mapped points
The Wandering Isle map showing where to go for Stocking StalksTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #378 50.2 76.6

Coordinates

  • Turn-inThe Wandering Isle 50.2, 76.6/way #378 50.2 76.6
  • Objective area (centre of the marked area)The Wandering Isle 52.7, 78.5/way #378 52.7 78.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Wandering Isle

Part 60 of 74.

Previous: Preying on the Predators · Next: Wrecking the Wreck

  1. 55Unwelcome Nature
  2. 56Passing Wisdom
  3. 57The Suffering of Shen-zin Su
  4. 58Bidden to Greatness
  5. 59Preying on the Predators
  6. 60Stocking Stalks
  7. 61Wrecking the Wreck
  8. 62Evil from the Seas
  9. 63Handle With Care
  10. 64Urgent News
  11. 65None Left Behind
  12. 66Medical Supplies

Showing steps 55 to 66 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Preying on the PredatorsThe Wandering Isle · Level 1-20

    The forest has become far more dangerous ever since Shen-zin Su began shaking. The tigers are agitated and have begun attacking the refugees, and on occasion, me as well. If these injured and weak survivors are to make it to safety here at the hut, we need to help clear the forest for them.

After this quest

Taken from the storyline's own step order.

  • Wrecking the WreckThe Wandering Isle · Level 1-20

    To dislodge the alliance ship, we need to find our engineer. He parted ways with us when we were escaping the wreckage. You should be able to find him somewhere in the western forest. Tell him Korga sent you and he'll get in line to help.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in The Wandering Isle

See all 86 quests in The Wandering Isle
Downloads