Just in case you are having issues... in order to get the turn in '?' over Loremaster Cho, I had to speak to Zidormi (just outside the chamber) and set the time to present (after assault).
Quest
The Mysterious Sigil
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're struggling to find the quest turn-in, fly to the next level above the instance entrance. He's in there.
8.3 quests will be pushed to you automatically if you meet the following criteria:
-Are Level 120
-Have the Heart Forge unlocked - See The Heart Forge
-Log in or zone in to Boralus or Dazar'AlorAlliance Intro for 8.3 Black Empire Campaign:
An Unwelcome Advisor
Return of the Warrior KingHorde Intro for 8.3 Black Empire Campaign:
Return of the Black PrinceBoth factions:
1. Where the Heart Is
2. Network Diagnostics
3. A Titanic Problem
4. The Halls of Origination
5. To Ramkahen
6. The Uldum Accord
7. Surfacing Threats
8. Forging Onward (Unlocks Uldum Assaults)
9. It's Never Easy
10. The Mysterious Sigil
11. Clans of the Mogu
12. Finding the Rajani
13. Time-Lost Warriors
14. Proof of Tenacity
15. The Engine of Nalak'sha
16. Restored Hope
17. Magni's Findings (Unlocks Vale of Eternal Blossoms Assaults)
18. Power Protocol Initiation
19. Re-Origination
20. Investigating the Halls
21. Beginning the Descent (Receive Legendary Cloak)
22. Deeper Into the Darkness
23. Opening the Gateway
24. Descending Into Madness
25. Into the Darkest Depths (Unlocks Lesser and Horrific Visions)
26. Whispers in the Dark
27. Into Dreams
28. Ny'alotha, the Waking City: The Corruptor's End
29. Accessing the Archives (Unlocks Ny'alotha and Titanic Research Archive)Hopefully this info helps!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56537))
Description
<The slain mogu clutches a sigil in his hand -- a symbol of the mysterious clan he belongs to. Perhaps if you could track down his clan, they may know more about the mantid's invasion of Mogu'shan Vaults and how they can be overcome. Lorewalker Cho is well known as font of lore for Pandaria. He may be able to track down the origins of the mogu's sigil.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #1530 83.8 27.2
Objective areaIn-game waypoint: /way #379 59.6 39.2
Coordinates
- Turn-inVale of Eternal Blossoms 83.8, 27.2
/way #1530 83.8 27.2 - Objective areaKun-Lai Summit 59.6, 39.2
/way #379 59.6 39.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vale of Eternal Blossoms map
- Tomes of Ancient Madness same spot
- Corrupted Curiosities same spot
- Aggressive Notation same spot
- Windows to the Soul about 360 yards
- Tears in the Vale about 360 yards
- Deephive Decimation about 470 yards
- A Growing Darkness about 470 yards
- Spawns of Madness about 490 yards
- Corruption Manifest about 490 yards
- Torment From Beyond about 490 yards
Quests whose map markers the client places closest to this one on Vale of Eternal Blossoms, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Vale of Eternal Blossoms:
- Binan Village, Kun-Lai Summit
- Shrine of Two Moons, Vale of Eternal Blossoms
- Shrine of Seven Stars, Vale of Eternal Blossoms
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Engine of Nalak'sha
Part 2 of 9.
Previous: It's Never Easy · Next: Clans of the Mogu
- 1It's Never Easy
- 2The Mysterious Sigil
- 3Clans of the Mogu
- 4Finding the Rajani
- 5Time-Lost Warriors
- 6Proof of Tenacity
- 7The Engine of Nalak'sha
- 8Restored Hope
- 9Magni's Findings
Also part of: Visions of N'zoth (part 12 of 29), Visions of N'zoth (part 11 of 28).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- It's Never Easy
The last I heard, Mogu'shan Vaults was still abandoned. We shouldn't have too tough of a time reachin' the engine, since we've already defeated the mogu guardians in that place. Well, what are ye waitin' for? Let's get that engine turned on!
After this quest
Taken from the storyline's own step order.
- Clans of the Mogu
You say a mogu asked for your help? This is quite uncharacteristic. I'd be happy to help you uncover the origins of this sigil. To be honest, the prospect of a mogu clan that isn't openly hostile interests me greatly. Just think of the possibilities! Let's get down to business.
The storyline at a glance
The Engine of Nalak'sha has 9 steps, from It's Never Easy to Magni's Findings.
Maps its steps are placed on (steps per map): Vale of Eternal Blossoms (6), Chamber of Heart (2), Kun-Lai Summit (1).
Other storylines on the Vale of Eternal Blossoms map
- The Mantid Threat
- Mogu at the Gates
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.