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Quest

The Stormwind Extraction

A World of Warcraft quest in Orgrimmar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
DigitalSorceress+43via Wowhead (opens the original comment in a new tab)

IMPORTANT: If you are an idiot like me and clicked the drink and started the scenario you can still get out... open your quest log and abandon the stormwind extraction.. it will destroy the flask and pop you back to the tavern. Now, accept his quest again but don't drink and NOW you have the option to skip the thing.

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Quest facts

LevelLevel 10-60
LocationZuldazar, Dazar'alor, Orgrimmar
Quest ID50769

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50769))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

WhereZuldazar, Dazar'alor, Orgrimmar
StorylineThe Stormwind Extraction, step 2 of 3
Rewards77g 22s, 12,250 XP

Description

My lady is shrewd indeed. If we are to infiltrate Stormwind City, we will need the very best the Horde has to offer, and yet a team so small as to be able to infiltrate the heart of Alliance territory unseen. <Nathanos peers at the gathered group, stroking his chin.> Yes, I see. The path ahead is clear. Speak to me when you are ready to undertake the Warchief's mission, {name}.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 1 mapped point
Zuldazar map showing where to go for The Stormwind ExtractionTurn-in

In-game waypoint: /way #862 58.0 62.8

Dazar'alor Quest turn-in no plotted point
Orgrimmar Objective area 4 mapped points
Orgrimmar map showing where to go for The Stormwind ExtractionObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #85 54.6 78.4

Coordinates

  • Turn-inZuldazar 58.0, 62.8/way #862 58.0 62.8
  • Objective areaOrgrimmar 54.6, 78.4/way #85 54.6 78.4
  • Objective areaOrgrimmar 50.6, 83.5/way #85 50.6 83.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Other quests whose map markers the client places on Zuldazar.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zuldazar:

  • Port of Zandalar, ZuldazarHorde · about 220 yards north
  • The Mugambala, ZuldazarHorde · about 500 yards north-west
  • Warport Rastari, ZuldazarHorde · about 840 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money77 gold22 silver
Experience12,250 XP

Storyline

The Stormwind Extraction

Part 2 of 3.

If they can storm into the Undercity, then we can assault Stormwind. It's time to go get our soldiers back.

Previous: Battle for Azeroth: Mission Statement

  1. 1Battle for Azeroth: Mission Statement
  2. 2The Stormwind Extraction

Also part of: Unrest in Zuldazar (part 2 of 81).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Battle for Azeroth: Mission StatementOrgrimmar · Level 10-60

    <name>! The Warchief has summoned you to undertake a mission of the utmost secrecy. The very future of the Horde is at stake.

Other storylines on the Dazar'alor map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.