If you have already done the whole Stormwind extraction scenario, don't pick up the potion and talk to Nathanos to skip right to the intro to Zandalar city.
Quest
The Stormwind Extraction
A World of Warcraft quest in Orgrimmar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
IMPORTANT: If you are an idiot like me and clicked the drink and started the scenario you can still get out... open your quest log and abandon the stormwind extraction.. it will destroy the flask and pop you back to the tavern. Now, accept his quest again but don't drink and NOW you have the option to skip the thing.
When you drink the [item=160251], you do die. However, when you release, you resurrect in the same place where you died. No long run from Elwynn Forest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50769))
Requirements
Read from the Blizzard quest API.
What to do
Description
My lady is shrewd indeed. If we are to infiltrate Stormwind City, we will need the very best the Horde has to offer, and yet a team so small as to be able to infiltrate the heart of Alliance territory unseen. <Nathanos peers at the gathered group, stroking his chin.> Yes, I see. The path ahead is clear. Speak to me when you are ready to undertake the Warchief's mission, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inZuldazar 58.0, 62.8
/way #862 58.0 62.8 - Objective areaOrgrimmar 54.6, 78.4
/way #85 54.6 78.4 - Objective areaOrgrimmar 50.6, 83.5
/way #85 50.6 83.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Halting the Empire's Fall
- Informing the Horde
- Zandalar Forever!
- Behind Mogu Lines
- The Head of Her Enemy
- Breaking The Food Chain
- Give it a Little Juice
- Mating Season Halftime
- A Trip Across the Ocean
- They Say It's a Delicacy
Other quests whose map markers the client places on Zuldazar.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Warport Rastari, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 77 comments
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Storyline
The Stormwind Extraction
Part 2 of 3.
If they can storm into the Undercity, then we can assault Stormwind. It's time to go get our soldiers back.
Previous: Battle for Azeroth: Mission Statement
- 1Battle for Azeroth: Mission Statement
- 2The Stormwind Extraction
Also part of: Unrest in Zuldazar (part 2 of 81).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Battle for Azeroth: Mission Statement
<name>! The Warchief has summoned you to undertake a mission of the utmost secrecy. The very future of the Horde is at stake.
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- The Battle for Stromgarde
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
- Welcome to Mechagon
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

