So, the first time I did this everything went fine and I was able to get to the scenario... the second time however, right when I was supposed to hand this in, suddenly the isle became unphased, and suddenly there were elite mobs all around me (the way there usually are at this area). The turn-in NPC was nowhere to be found (even though the question mark was visible on the map) and I made a run for my life away from the isle, still not having turned it in. Dropped the daily, went to pick it up again, repeated the assault and boss fight, and same problem...
Quest
The Storm's Fury
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Whenever I talk to Vethir to take the quest, he disappears right after. Using Dalaran Hearthstone and flying back fixed the problem
If the quest bugs (you can't complete 2nd part), drop it and retake it from the Vethir.
But here's the important part: when retaking the quest after completing the assault already, Vethir will disappear quickly, so you have to talk to him and choose the first action before he does. If you won't make it, drop the quest and try again.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45406))
Description
No longer do we have time to prepare, the moment of action is upon us! Come with me, little one. With you guiding my aim we shall cleanse this isle by thunder and lightning!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 81.5 6.2
Coordinates
- Turn-inStormheim 81.5, 6.2
/way #634 81.5 6.2 - Objective areaStormheim 90.0, 11.0
/way #634 90.0 11.0 - Objective areaStormheim 81.8, 6.6
/way #634 81.8 6.6 - Objective area (centre of the marked area)Stormheim 83.1, 8.4
/way #634 83.1 8.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Assault on Stormheim about 530 yards
- Time to Collect about 1,060 yards
- The Mead Master about 1,200 yards
- Stolen Knowledge about 1,250 yards
- Fel Annihilation about 1,360 yards
- To Silence the Bonespeakers about 1,400 yards
- Mysterious Messages about 1,510 yards
- Runes Within the Ruins about 1,510 yards
- Right Tool for the Job about 1,510 yards
- Not So Complex? about 1,510 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Shield's Rest, Stormheim
- Stormtorn Foothills, Stormheim
- Valdisdall, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Reward details
Reputation: Valarjar +75
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.