This quest should be nick named the Trial of Patience. Recklessness and rushing will most likely push back any progress you've gained on your buff stack.
The goal is to run around collecting the floating frost orbs until you have a stack of 20. There are 3 very large frost spheres that shoot out a stream of frost (Frostburn) in a rotating manner. Each time Frostburn hits, you lose 1 from your stack, and it hits very quickly.
You need to run around the spheres dodging the streams, but keep in mind they turn slightly faster than you can run around them. The way around this is to keep distance, the area is sufficiently large enough to out-range the stream by running to the edges (Don't fall off).
The blue runes on the ground will be a bane to your progress, as stepping on them launches you in the air, causing you to most likely get stuck in Frostburn.
Lastly, underneath the 3 large spheres is a patch of ice, stepping on it will severely slow you down and can easily wipe away your whole stack once Frostburn starts hitting you.
The easiest thing to do is be patient and take open opportunities to collect a frost orb or two safely while keeping safe distance from the spheres, trying to blitz through it will inevitably cause you to get trapped and lose a major chunk of your stack. Each time you collect an orb it resets the stack duration to a minute, which is a very long duration to play it safe and collect the orbs worry free.
Quest
The Trial of Frost
A World of Warcraft quest in Azshara. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Easiest way to do this is to simply mount, and then run around the outer rim of the island.
You know, if you're gonna make a low-level quest hard to do, make sure the f*^&n dynamics work properly for low level toons trying to complete it. Sometimes the rune traps make you jump, sometimes they don't. Some times the burn gets you some times it doesn't. Hard to figure out a puzzle when nothing's consistent. This is the most annoying quest line I've ever tried and almost makes me want to quit playing the game for good. A big F-U to the programmer who thought these up and the supervisor who gave them the go ahead. I never thought I could get as pissed-off at a game as those people in the gameflix commercials, but this quest line has proven me wrong. I may need a new monitor and cast for my fist.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24478))
Requirements
Read from the Blizzard quest API.
What to do
Description
You know, some of my apprentices have called me cold hearted. I always say though, I shall not let the temperature of my body parts stand in the way of true learning. To reach the Trial of Frost, touch the Frost crystal to open a portal. Once there, the goal is quite simple - gather the little floaty ice orb thingies. To counter the simple, the rotating Frostburns may put back your progress, as it were. If you want to be fancy, you can use the rune traps to jump over them as they rotate by. Neat, eh?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #76 62.2 21.1
Coordinates
- Turn-inAzshara 62.2, 21.1
/way #76 62.2 21.1 - Objective area (centre of the marked area)Azshara 61.9, 20.5
/way #76 61.9 20.5 - Objective areaAzshara 55.9, 12.2
/way #76 55.9 12.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azshara map
- Ready the Navy about 1,080 yards
- Where Is My Warfleet? about 1,080 yards
- Beating the Market about 1,080 yards
- Ready the Ground Troops about 1,080 yards
- Pre-Flight Checklist about 1,080 yards
- Ready the Air Force about 1,180 yards
- Smoot's Samophlange about 1,180 yards
- Weigh Anchor about 1,250 yards
- Twilight Skies about 2,040 yards
- Order of Incantations about 2,130 yards
Quests whose map markers the client places closest to this one on Azshara, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Azshara:
- Northern Rocketway, Azshara
- Bilgewater Harbor, Azshara
- Southern Rocketway, Azshara
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 93 comments
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Other quests on the Azshara map
Storyline
Azshara
Part 69 of 88.
Previous: The Trial of Fire · Next: The Trial of Shadow
- 64Manual Labor
- 65Trouble Under Foot
- 66The Pinnacle of Learning
- 67Watch Your Step
- 68The Trial of Fire
- 69The Trial of Frost
- 70The Trial of Shadow
- 71Xylem's Asylum
- 72Wasn't It Obvious?
- 73Easy is Boring
- 74Turning the Tables
- 75Pro-liberation
Showing steps 64 to 75 of 88.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Trial of Fire
The Trial of Fire... oooh... sounds intimidating, doesn't it? No? Hm. Well I kind of thought so. Firsts are first, you touch the fire crystal and the portal to the trial opens. To beat this trial, you have to hop around in the fire runes without getting hit by the fire.
After this quest
Taken from the storyline's own step order.
- The Trial of Shadow
Let us not be confined by the bounds of the mage repertoire of magic. I, for one, choose not to be classist. Necromancy can just be so much fun! Touch the Shadow Crystal to open a portal to my Trial of Shadow. Once there, move to the Altar when you are ready to begin.
Quests that require this one
The storyline at a glance
Azshara has 88 steps, from Runaway Shredder! to The Conquest of Azshara.
Maps its steps are placed on (steps per map): Azshara (88).
Steps of this storyline count toward:
Other storylines on the Azshara map
- Twilight Highlands
- Xylem Challenge
- A Golden Opportunity
- The Jade Forest, The Remains of Hellscream's Fist
- Mists of Pandaria
- Legion Blacksmithing
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Azshara.