This quest and Ice Cold become available after turning in Turning the Tables, part of the Azuregos chain starting at Teemo in Bilgewater Harbor.
Quest
Pro-liberation
A World of Warcraft quest in Azshara. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Plenty links to video's, but not a single comment just telling you that you need a key for each cage, the keys drop from the mobs in the area, and as usual, the drop rate is low. Not sure what those video's are adding that can't be put in a single sentence.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14297))
Requirements
Read from the Blizzard quest API.
What to do
Description
I knew these guys would be trouble as soon as we started building this tower. Scoffing our bribes. Stealing our workers. Labor isn't cheap with all the construction in Azshara. I need those men back!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #76 66.7 20.2
Coordinates
- Turn-inAzshara 66.7, 20.2
/way #76 66.7 20.2 - Objective area (centre of the marked area)Azshara 67.3, 15.2
/way #76 67.3 15.2 - Objective areaAzshara 66.3, 20.3
/way #76 66.3 20.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azshara map
- Where Is My Warfleet? about 1,170 yards
- Beating the Market about 1,170 yards
- Ready the Ground Troops about 1,170 yards
- Pre-Flight Checklist about 1,170 yards
- Ready the Navy about 1,230 yards
- Ready the Air Force about 1,320 yards
- Smoot's Samophlange about 1,320 yards
- Weigh Anchor about 1,370 yards
- Twilight Skies about 2,160 yards
- Order of Incantations about 2,370 yards
Quests whose map markers the client places closest to this one on Azshara, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Azshara:
- Northern Rocketway, Azshara
- Bilgewater Harbor, Azshara
- Southern Rocketway, Azshara
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Actually, Turning the Tables is an optional breadcrumb. They become available after completing Easy is Boring
Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Azshara that reward Bilgewater Cartel reputation: Runaway Shredder! (+250), The Captain's Logs (+250), Up a Tree (+250), Defend the Gates! (+250), Arborcide (+350), Basilisk Bashin' (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azshara
Part 75 of 88.
Previous: Turning the Tables · Next: Ice Cold
- 70The Trial of Shadow
- 71Xylem's Asylum
- 72Wasn't It Obvious?
- 73Easy is Boring
- 74Turning the Tables
- 75Pro-liberation
- 76Ice Cold
- 77Fade to Black
- 78Farewell, Minnow
- 79Airborne Again
- 80Where's My Head?
- 81Lightning Strike Assassination
Showing steps 70 to 81 of 88.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Turning the Tables
Azuregos and Kalecgos are due to meet up at the Northern Rocketway Terminus. You should meet with them there to make sure that Kalecgos doesn't require any additional help. Should you prefer to not be dead, Anara will likely be able to help.
After this quest
Taken from the storyline's own step order.
- Ice Cold
I've got the perfect solution to our drake problem. My very own Cryomatic 16. I originally developed it to freeze my workers during transport and between shifts so that I wouldn't have to feed and entertain them, but there were... complications.
Quests that require this one
The storyline at a glance
Azshara has 88 steps, from Runaway Shredder! to The Conquest of Azshara.
Maps its steps are placed on (steps per map): Azshara (88).
Steps of this storyline count toward:
Other storylines on the Azshara map
- Twilight Highlands
- Xylem Challenge
- A Golden Opportunity
- The Jade Forest, The Remains of Hellscream's Fist
- Mists of Pandaria
- Legion Blacksmithing
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Azshara.