... This is laughable... My searing totem killed the Ginormus and the promoter said: ''Dr. Dealwell yells: The Ginormus has fallen! Searing totem looks like she's ready for more!'' I did not know that wooden sticks had sexes. =O
Quest
Thunderdrome: The Ginormus!
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Forget the 3-man tag. All of these "bosses" are wimps that hit maybe about as hard as two normal mobs. All were easy solos as a 47 enhance shaman in quest gear...didn't even need to heal myself. Easy xp and a free blue. Have fun.
For anyone getting the message "You don't meet the requirements for that quest" when trying to pick this quest up it is likely because you have War Mode disabled. Go turn War Mode on and you should now be able to pick up and complete these quests. I do not know the full extent of this bug but it is definitely not intended and turning on War Mode definitely works as of my writing of this (Confirmed on my 120 Warrior). This bug is probably caused by the fact that the dome itself used to flag you for PvP automatically and no longer does so when War Mode is turned off.
Still doesn't explain why the questgiver sends you to the Amphitheater of Anguish though... I mean, it isn't even the same NPC in Northrend that gives the quest... Anyway...
TL;DR Turn on War Mode if you are having difficulty picking up this quest!
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Edit: As a result of my experimenting, I did complete The Amphitheater of Anguish: Yggdras! and had The Amphitheater of Anguish: Magnataur! in my log when I finally completed the quests by turning War Mode on. Though I am still confident having War Mode on is all you need to do to fix this bug.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25067))
What to do
Description
The rules are simple: Two men enter, one--wait. Sometimes there's women. Two people enter, one--Wait, no, sometimes it's more than two...and that means more than two come out-- Alright, only rule is stay in the drome! There are no other rules! You're up against the biggest, baddest member of the Wastewander Bandits first. This'll either be a warmup or a bloodbath...it's up to you which!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #71 51.6 28.0
Coordinates
- Turn-inTanaris 51.6, 28.0
/way #71 51.6 28.0 - Objective areaTanaris 51.8, 28.1
/way #71 51.8 28.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- Orders of Magnitude about 50 yards
- Before It's Too Late about 50 yards
- Warbands: Warbanding Together about 80 yards
- Warbands: Rift Reader about 80 yards
- Warbands: Space Ghosts by the Coast about 80 yards
- Warbands: Spacetime is Money about 80 yards
- Desecrate this Fire! about 120 yards
- Honor the Flame about 130 yards
- Warbands: Twinsposition about 290 yards
- Hot On The Trail about 300 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Tanaris:
- Gadgetzan, Tanaris
- Fizzle & Pozzik's Speedbarge, Thousand Needles
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 42 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 42 on Wowhead.
Other quests on the Tanaris map
Storyline
Tanaris
Part 33 of 48.
Previous: Sandscraper · Next: Thunderdrome: Zumonga!
- 28You Too, Brute?
- 29Un-Chartered
- 30Get The Centipaarty Started
- 31Maul 'Em With Kindness
- 32Sandscraper
- 33Thunderdrome: The Ginormus!
- 34Thunderdrome: Zumonga!
- 35Thunderdrome: Sarinexx!
- 36Thunderdrome: Grudge Match!
- 37Ancient Obstacles
- 38Laying Claim
- 39Fragments of Language
Showing steps 28 to 39 of 48.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Sandscraper
My other assistants are making sure our proud new comrades are put into comfy cages and shipped to where they're needed most. For the Horde. Meanwhile, we've got one last item on our agenda. Sandscraper, the chief of the Dunemaul Clan, is probably too dumb to even be aware of what we're doing here.
After this quest
Taken from the storyline's own step order.
- Thunderdrome: Zumonga!
Splendidly done! But you'll be fighting more than mere humans! Your next opponent's a mean one...watch out for his right hook. And his left. I'd be wary of his fists in general.
The storyline at a glance
Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.
Maps its steps are placed on (steps per map): Tanaris (48).
Steps of this storyline count toward:
Other storylines on the Tanaris map
- Suspicious Munitions
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.