I did this on my Goblin Warlock earlier today and got the following co-ords for the huts (to be accurate, this is where my Warlock stood in order to burn the huts down):
North-East: 72.72, 46.08
North-West: 71.67, 46.93
South-West: 72.00, 48.19Hope that helps some of you.
Quest
To The Ground!
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Do this quest at your own risk, for you might later ask yourself, "Why is the rum gone?".
Nerf those huts down To The Ground.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24928))
Requirements
Read from the Blizzard quest API.
What to do
Description
I've conducted a thorough appraisal of the real estate here and, unfortunately, its market value is just far too low to be of any use. We're going to have to renovate. Luckily for you, I've learned a few things about arson. Hopefully you have too! You're going to be throwing these perfectly safe bottles of flaming rum at those filthy ramshackle huts over there. Try not to stand downwind.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #71 71.8 45.5
Coordinates
- Turn-inTanaris 71.8, 45.5
/way #71 71.8 45.5 - Objective areaTanaris 71.5, 46.7
/way #71 71.5 46.7 - Objective areaTanaris 71.9, 48.0
/way #71 71.9 48.0 - Objective areaTanaris 72.9, 46.0
/way #71 72.9 46.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- The Great Detective about 680 yards
- Warn the Detective about 680 yards
- Toy Trouble about 680 yards
- The Final Toy about 680 yards
- Secret in the Sands about 680 yards
- Festive Reflections about 680 yards
- Short Circuit about 1,120 yards
- Tearing at the Seams about 1,200 yards
- Desecrate this Fire! about 1,570 yards
- Orders of Magnitude about 1,630 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tanaris:
- Bootlegger Outpost, Tanaris
- Gadgetzan, Tanaris
- Fizzle & Pozzik's Speedbarge, Thousand Needles
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Tanaris map
Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Tanaris that reward Bilgewater Cartel reputation: Seaside Salvage (+250), Rocket Rescue (+250), Booty Duty (+250), Un-Chartered (+250), Get The Centipaarty Started (+250), Maul 'Em With Kindness (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Tanaris
Part 15 of 48.
Previous: Dead Man's Chest · Next: Booty Duty
- 10All Cheered Out
- 11Seaside Salvage
- 12Puddle Stomping
- 13Rocket Rescue
- 14Dead Man's Chest
- 15To The Ground!
- 16Booty Duty
- 17Going Off-Task
- 18Filling Our Pockets
- 19Captain Dreadbeard
- 20Bootlegger Outpost
- 21Cutting Losses
Showing steps 10 to 21 of 48.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dead Man's Chest
Look, babe, you should be able to see what's happening here pretty easily. There's pirates, there's goblins, the goblins are fighting the pirates. There's some sad little gnomes trying to fight the pirates too. I'll make it nice and simple for you: we need to kill a lot of pirates. Go do that, 'kay?
After this quest
Taken from the storyline's own step order.
- Booty Duty
Let's not be wasteful here, babe. These pirates have tons of valuable nonsense just sitting around, waiting to be fenced. Can you believe they just sit on this stuff? I mean, why do they even bother taking it if it's just going to sit around?
Quests that require this one
Other quests with this name
This one: Horde only · Tanaris · Level 15-30.
The storyline at a glance
Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.
Maps its steps are placed on (steps per map): Tanaris (48).
Steps of this storyline count toward:
Other storylines on the Tanaris map
- Suspicious Munitions
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.