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Quest Log

Before It's Too Late

Before It's Too Late is a quest for level 45. It is step 5 of 7 in the Suspicious Munitions storyline. The quest's turn-in marker is in Tanaris at 52.4, 28.3. It rewards 775 experience and money.

Description

<If the infamous Sicco Thermaplugg is behind this, the implications are dire indeed.>

<Worse still, he appears to have allied himself with the Legion - who knows what 'gifts' they have given the mad mekgineer.>

<Mux back in Gadgetzan can hopefully help you track down Thermaplugg before it's too late.>

Rewards

Money2 gold2 silver20 copper
Experience775 XP

Stuck on this quest?

  • Turn in at Tanaris 52.4, 28.3 /way #71 52.4 28.3

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45132))

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Rewards in detail
TypeRewardAmount
ExperienceXP775
MoneyGold2g 2s
Where it comes from
Turn-in mapTanarisTurn-in marker at 52.4, 28.3, 3 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tanaris Quest turn-in 3 mapped points
Tanaris map showing where to go for Before It's Too LateTurn-inObjective areaObjective area

In-game waypoint: /way #71 52.4 28.3

Coordinates

  • Turn-inTanaris 52.4, 28.3/way #71 52.4 28.3
  • Objective areaTanaris 52.5, 28.3/way #71 52.5 28.3
  • Objective areaTanaris 47.7, 26.0/way #71 47.7 26.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tanaris map

Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Tanaris:

  • Gadgetzan, TanarisHorde · about 40 yards north-west
  • Fizzle & Pozzik's Speedbarge, Thousand NeedlesAlliance and Horde · about 1,100 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 350 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Suspicious Munitions

Part 5 of 7.

Previous: Signs of Madness · Next: Imminent Launch

  1. 1Orders of Magnitude
  2. 2Hot On The Trail
  3. 3Signs of Madness
  4. 4Signs of Madness
  5. 5Before It's Too Late
  6. 6Imminent Launch
  7. 7Imminent Launch

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Signs of MadnessLevel 45

    I'm tellin' you, I already told ya everything I know! If you want any info on the fella that bought that targeting system, you'll have to follow my assistant out west. The buyer's camp is somewhere out that way... I think.

After this quest

Taken from the storyline's own step order.

  • Imminent LaunchLevel 45

    This is not good. We have alarms set up throughout Gnomeregan to detect any unauthorized personnel while we finish de-irradiating it. Just about every single one was tripped in the past few hours.

The storyline at a glance

Suspicious Munitions has 7 steps, from Orders of Magnitude to Imminent Launch.

Maps its steps are placed on (steps per map): Tanaris (5), Dalaran (2).

Other storylines on the Tanaris map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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