Quest
Before It's Too Late
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45132))
Description
<If the infamous Sicco Thermaplugg is behind this, the implications are dire indeed.> <Worse still, he appears to have allied himself with the Legion - who knows what 'gifts' they have given the mad mekgineer.> <Mux back in Gadgetzan can hopefully help you track down Thermaplugg before it's too late.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #71 52.4 28.3
Coordinates
- Turn-inTanaris 52.4, 28.3
/way #71 52.4 28.3 - Objective areaTanaris 52.5, 28.3
/way #71 52.5 28.3 - Objective areaTanaris 47.7, 26.0
/way #71 47.7 26.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- Thunderdrome: The Ginormus! about 50 yards
- Thunderdrome: Zumonga! about 50 yards
- Thunderdrome: Sarinexx! about 50 yards
- Thunderdrome: Grudge Match! about 50 yards
- Warbands: Warbanding Together about 70 yards
- Warbands: Rift Reader about 70 yards
- Warbands: Space Ghosts by the Coast about 70 yards
- Warbands: Spacetime is Money about 70 yards
- Seaside Salvage about 80 yards
- Puddle Stomping about 80 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Tanaris:
- Gadgetzan, Tanaris
- Fizzle & Pozzik's Speedbarge, Thousand Needles
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Suspicious Munitions
Part 5 of 7.
Previous: Signs of Madness · Next: Imminent Launch
- 1Orders of Magnitude
- 2Hot On The Trail
- 3Signs of Madness
- 4Signs of Madness
- 5Before It's Too Late
- 6Imminent Launch
- 7Imminent Launch
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Signs of Madness
I'm tellin' you, I already told ya everything I know! If you want any info on the fella that bought that targeting system, you'll have to follow my assistant out west. The buyer's camp is somewhere out that way... I think.
After this quest
Taken from the storyline's own step order.
- Imminent Launch
This is not good. We have alarms set up throughout Gnomeregan to detect any unauthorized personnel while we finish de-irradiating it. Just about every single one was tripped in the past few hours.
The storyline at a glance
Suspicious Munitions has 7 steps, from Orders of Magnitude to Imminent Launch.
Maps its steps are placed on (steps per map): Tanaris (5), Dalaran (2).
Other storylines on the Tanaris map
- Tanaris
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.