There are "Cursed Egg"s found around the camp (23, 74), they are in bird nest looking things outside of the huts.
They have a chance (seems to be a pretty small chance) to let out a Malevolent Hatchling that you can kill.
Quest
Veil Lithic: Preemptive Strike
A World of Warcraft quest in Terokkar Forest. Facts and objectives from the current retail game data.
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Confirmed 23, 74. Use the cursed egg then kill Malevolent Hatchling.
Here's the problem:
The eggs spawn as either redeemed or malevolent. Once spawned, they do not change.
So if you come into the area and all the currently spawned eggs are redeemed, once you open three of them, you will no longer be able to interact with any more eggs. You will have to wait until those three eggs re-spawn. And the re-spawn timer is excruciatingly slow.
Once they do re-spawn, they have a 50/50 chance of re-spawning as either redeemed or malevolent. So if you've got your 3 redeemed hatchlings, and the three eggs you've already opened re-spawn as redeemed, you still can't interact with any of the eggs.
There is no advantage to dropping the quest and re-starting it, as that won't change any of the redeemed eggs into malevolent eggs or malevolent eggs into redeemed eggs. It's just a random chance as to which way they will re-spawn.
So unless you're supremely lucky and manage to get there when there are three of each kind of eggs, you'll end up spending a lot of time waiting for eggs to re-spawn. And if they all re-spawn the kind you already have, then you basically end up sitting there waiting for somebody else to come start the quest and open more eggs. Which you will then have to hope re-spawn the way you need them to.
So, essentially, you have two options:
1) Keep going off and doing other things and then come back to the area once in a while to see if any of the eggs sparkle for you again (which could literally take hours), or
2) Skip this quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10861))
What to do
Description
In the wretched colony to the southwest known as Veil Lithic, Terokk's minions are attempting to befoul their avian brethren before they hatch. The dark sorcerers of Lithic encase eggs in a shadowy curse. When the hatchlings emerge, they mindlessly serve Terrok. Travel to Veil Lithic and prematurely break the eggs before the curse has time to seep in. Even if you are too late, you can put down the tainted ones. Remember, the Light shines brightest in the darkness.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #108 37.4 50.8
Coordinates
- Turn-inTerokkar Forest 37.4, 50.8
/way #108 37.4 50.8 - Objective area (centre of the marked area)Terokkar Forest 24.3, 73.0
/way #108 24.3 73.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Terokkar Forest map
- Of Thistleheads and Eggs... about 780 yards
- Desecrate this Fire! about 830 yards
- Honor the Flame about 840 yards
- Warchief's Command: Terokkar Forest! about 960 yards
- Hero's Call: Terokkar Forest! about 960 yards
- The Impotent Leader about 1,020 yards
- Success! about 1,020 yards
- A Secret Revealed about 1,030 yards
- Special Delivery to Shattrath City about 1,030 yards
- Don't Kill the Fat One about 1,040 yards
Quests whose map markers the client places closest to this one on Terokkar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Terokkar Forest:
- Stonebreaker Hold, Terokkar Forest
- Shattrath, Terokkar Forest
- Allerian Stronghold, Terokkar Forest
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Terokkar Forest map
Reward details
Pick one of these
Reputation: Lower City +250
The refugees of Shattrath come from diverse backgrounds and races. Word of helpful deeds spreads quickly among the Denizens of Lower City.
Reputation group: Shattrath City.
Other quests in Terokkar Forest that reward Lower City reputation: Recover the Bones (+250), Helping the Lost Find Their Way (+250), Veil Skith: Darkstone of Terokk (+250), The Tomb of Lights (+250), Vengeful Souls (+250), The Eyes of Skettis (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Terokkar Forest
Part 54 of 78.
Previous: Veil Rhaze: Unliving Evil · Next: Veil Shalas: Signal Fires
- 49Speak with Rilak the Redeemed
- 50The Eyes of Skettis
- 51Seek Out Kirrik
- 52Veil Skith: Darkstone of Terokk
- 53Veil Rhaze: Unliving Evil
- 54Veil Lithic: Preemptive Strike
- 55Veil Shalas: Signal Fires
- 56Return to Shattrath
- 57The Skettis Offensive
- 58Missing Friends
- 59The Tomb of Lights
- 60Vengeful Souls
Showing steps 49 to 60 of 78.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Veil Rhaze: Unliving Evil
Veil Rhaze was a particularly wicked colony of Skettis. Despite the village's eradication by the Auchindoun disaster, Terokk's influence remained in the maligned spirits there. Travel west to Veil Rhaze and slay those murderous wretches.
After this quest
Taken from the storyline's own step order.
- Veil Shalas: Signal Fires
Terokk's perch, Skettis, looms above the Bone Wastes to the east. At the base of Skettis lies Veil Shalas, the most formidable of Terokk's colonies. It is through the stronghold of Veil Shalas that Terokk's forward sages wage war against the Light.
The storyline at a glance
Terokkar Forest has 78 steps, from Vessels of Power to The Fallen Exarch.
Maps its steps are placed on (steps per map): Terokkar Forest (77), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Terokkar Forest map
- Shadowmoon Valley
- Nagrand
- Netherstorm
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.