Its amazing how few wolves in Terrokar have tails. You'd swear it looks like they all have one, but once the kill is done, lo and behold, no tail. Reminds me of those mutant humans in Hillsbrad that have no skulls....
Quest
Timber Worg Tails
A World of Warcraft quest in Terokkar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
No need to rush with this quest, the Worgs are all over Terrorkar, just kill them as you are taking care of more important quests.
Drop rate is somewhere between non-existant and ridiculous, leaning towards ridiculous, since every worg you find has a large fluffy tail which somehow seems to disappear at the moment you deal the killing blow. Very odd.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10016))
Requirements
Read from the Blizzard quest API.
What to do
Description
Have you come across the timber worgs in your travels? I've had the opportunity to observe them while mapping some of the northern reaches of the forest. I wouldn't recommend getting close to them unless you're prepared for combat. They have no fear of us and won't hesitate to defend their territory. It's fitting that such a creature would have a magnificent tail. I've been trying to collect enough of them to trim a new cloak, but the worgs have a habit of evading my snares. Will you help?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #108 58.3 54.8
Coordinates
- Turn-inTerokkar Forest 58.3, 54.8
/way #108 58.3 54.8 - Objective area (centre of the marked area)Terokkar Forest 59.5, 41.0
/way #108 59.5 41.0 - Objective area (centre of the marked area)Terokkar Forest 65.8, 34.8
/way #108 65.8 34.8 - Objective area (centre of the marked area)Terokkar Forest 67.4, 48.8
/way #108 67.4 48.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Terokkar Forest map
- Honor the Flame about 230 yards
- Desecrate this Fire! about 540 yards
- The Hermit Smith about 1,190 yards
- Additional Materials about 1,190 yards
- Fresh from the Mechanar about 1,190 yards
- The Lexicon Demonica about 1,190 yards
- Underworld Loam about 1,190 yards
- Tear of the Earthmother about 1,190 yards
- Bane of the Illidari about 1,190 yards
- Quenching the Blade about 1,190 yards
Quests whose map markers the client places closest to this one on Terokkar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Terokkar Forest:
- Allerian Stronghold, Terokkar Forest
- Shattrath, Terokkar Forest
- Wildhammer Stronghold, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 51 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Terokkar Forest
Part 9 of 78.
Previous: Fel Orc Plans · Next: The Elusive Ironjaw
- 4Thin the Flock
- 5Unruly Neighbors
- 6The Firewing Liaison
- 7Thinning the Ranks
- 8Fel Orc Plans
- 9Timber Worg Tails
- 10The Elusive Ironjaw
- 11WANTED: Bonelashers Dead!
- 12Torgos!
- 13Speak with Private Weeks
- 14Who Are They?
- 15Kill the Shadow Council!
Showing steps 4 to 15 of 78.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fel Orc Plans
The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can't make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point. Why would the two forces be working together?
After this quest
Taken from the storyline's own step order.
- The Elusive Ironjaw
Now that I have the fur I'll need for the trim, I've been thinking that the pelt of a particular wolf would make a good hood for my cloak. Imagine seeing your enemy clad in the pelt of the most cunning predator in the forest! I've tried trapping old Ironjaw without success.
The storyline at a glance
Terokkar Forest has 78 steps, from Vessels of Power to The Fallen Exarch.
Maps its steps are placed on (steps per map): Terokkar Forest (77), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Terokkar Forest map
- Shadowmoon Valley
- Nagrand
- Netherstorm
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.