If you blindly pick the flowers, you will just get grey stuff. You need to walk around until your Child of Torcali sniffs out mature drirebloom and stick to picking those.
Quest
Wayshrines of Zuldazar
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Wanderer's Call
Wayshrines of Zuldazar
The Direhorn and the Saurid
One Road Ends
Roo'li's Memory
Torcali's Blessing
I wasn't sure what to do next after this one but then noticed that to the left of the shrine was and Image of Torcali and this offered the next quest "The Direhorn and the Saurid", which then led to "One Road Ends".
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55504))
Requirements
Read from the Blizzard quest API.
What to do
Description
<A calm but thunderous voice enters your mind.> My child grows under your care. I am pleased. Now, I would have your aid. There was a time long ago when the roads of Zandalar were under my protection. Those who walked them gave praise, and in return I gave them my blessing. Fewer wander now. My shrines remain, their purpose forgotten. You will help me to restore them. Begin in the north. See to the wayshrine there. If you find any lost travelers, see that they know my blessing through you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 52.4 23.3
Coordinates
- Turn-inZuldazar 52.4, 23.3
/way #862 52.4 23.3 - Objective areaZuldazar 52.6, 22.9
/way #862 52.6 22.9 - Objective area (centre of the marked area)Zuldazar 51.8, 23.4
/way #862 51.8 23.4 - Objective areaZuldazar 68.4, 29.6
/way #862 68.4 29.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Rokhan about 360 yards
- The New Frontline about 360 yards
- Mistress of Lies about 380 yards
- Midnight in the Garden of the Loa about 390 yards
- Fly Out to Meet Them about 440 yards
- Nazmir, the Forbidden Swamp about 460 yards
- No One Left Behind about 480 yards
- A Path of Blood about 480 yards
- Ride of the Zandalari about 480 yards
- Picking a Side about 510 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Garden of the Loa, Zuldazar
- Zul'jan, Nazmir
- Atal'Dazar, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Storyline
How to Train Your Direhorn
Part 7 of 15.
Previous: The Direhorn and the Saurid · Next: One Road Ends
- 1An Unending Sleep
- 2A Loa Without a Temple
- 3A Show of Faith
- 4Sleep, Eat, Repeat
- 5The Wanderer's Call
- 6The Direhorn and the Saurid
- 7Wayshrines of Zuldazar
- 8One Road Ends
- 9Roo'li's Memory
- 10Torcali's Blessing
- 11The Trust You've Earned
- 12Mountain On the Move
- 13Heresy at the Crossroad
- 14The Direhorn Mother's Fury
- 15Wander Not Alone
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Direhorn and the Saurid
<A gentle voice enters your mind.> I am pleased with your efforts. He will not soon forget the kindness you have shown him, and so he will not soon forget me. Now your journey will take you south. I can no longer sense one of my wayshrines.
After this quest
Taken from the storyline's own step order.
- One Road Ends
<A warm voice enters your mind.> There is one more wayshrine in this region that requires your attention. Follow this road until you near its end at the Port of Zandalar. It is there, at the start and end of so many journeys, that one of my most trafficked shrines was established.
The storyline at a glance
How to Train Your Direhorn has 15 steps, from An Unending Sleep to Wander Not Alone.
Maps its steps are placed on (steps per map): Zuldazar (11), Nazmir (3), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.