Quest
A Path of Blood
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54156))
Requirements
Read from the Blizzard quest API.
Description
De main fleet of de Alliance and Kul Tirans are off de coast in Nazmir. But we cannot ignore de forces here. Dere seems to be a strange fog coming in from Nazmir. De Kul Tirans must be using some of their voodoo to weaken us. We must carve a path of blood through dese Alliance fools. Help our forces by weakening de Alliance.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 58.0 21.3
Coordinates
- Turn-inZuldazar 58.0, 21.3
/way #862 58.0 21.3 - Objective area (centre of the marked area)Zuldazar 59.0, 20.1
/way #862 59.0 20.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The New Frontline about 130 yards
- Rokhan about 130 yards
- Bulwark of Torcali about 180 yards
- They Want Us Alive about 180 yards
- Ticks about 180 yards
- The Blood Gate about 180 yards
- Wayshrines of Zuldazar about 480 yards
- Nazmir, the Forbidden Swamp about 510 yards
- Headhunter Jo about 530 yards
- Needs a Little Body about 570 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Nesingwary's Gameland, Zuldazar
- Garden of the Loa, Zuldazar
- The Sliver, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Reward details
Currency: Azerite x 500
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Fury of the Zandalari
Part 3 of 17.
The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.
Previous: Ride of the Zandalari · Next: No One Left Behind
- 1War Is Here
- 2Ride of the Zandalari
- 3A Path of Blood
- 4No One Left Behind
- 5Retaking the Outpost
- 6Minesweeper
- 7Putting the Gob in Gob Squad
- 8Re-rebuilding the A.F.M.O.D.
- 9It's Alive!
- 10The Battle of Zul'jan Ruins
- 11We Have Them Cornered
- 12Zandalari Justice
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ride of the Zandalari
It is time de Alliance see de full fury of de Zandalari. Dey are fools to try an attack in Nazmir. We must tell de fleet, our warriors, and our flyers dat dey must move out and go to Nazmir at once. I will go aid our forces at de Blood Gate.
After this quest
Taken from the storyline's own step order.
- No One Left Behind
De warriors here tell me Rokhan made a heroic stand, holding off de Alliance and their champions before being defeated. Rokhan is still here within de Blood Gate, held captive by some strange creature called a Lightforged. I must stay here and help hold de line. I need you to rescue Rokhan!
The storyline at a glance
The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.
Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.