These NPCs seem to be missing or bugged sometimes, but /reload or a client restart seems to solve it most of the time. Try a couple times.
The quest also seems to bug out and not point you to the NPCs' location, so for anyone without coordinates, here you go:
- Rez'okun will be right outside the main inn, in Dazar'alor. Take a left when you go outside after picking the quest up.
- Rakeera is at the end of the north-western (top left) bridge that goes out to Zuldazar.
- Raal is located to the right of Zanchul, on the perch with pterrordaxes where you find him for the first time while questing.I hope this helps people out!
Quest
Ride of the Zandalari
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you don't see markers indicating locations of the general or hexlord, just logout and they should update to your map.
Reloading the UI didn't help, but log-off/log-on did the trick. In the time that it took me to get these three forces rallied (between resets/relogs, multiple Wowhead visits, fruitless searches in the wrong places, and travel time once I figured out where they actually were), I was surprised that the Alliance hadn't already taken over the entire continent and set up McDonalds and Walmarts near every flightpoint.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54140))
Requirements
Read from the Blizzard quest API.
Description
It is time de Alliance see de full fury of de Zandalari. Dey are fools to try an attack in Nazmir. We must tell de fleet, our warriors, and our flyers dat dey must move out and go to Nazmir at once. I will go aid our forces at de Blood Gate. Here is a list of dose you must speak with to mobilize our forces. Move as fast as you can, we must stop de Alliance as quickly as possible.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #862 58.0 21.2
Coordinates
- Turn-inZuldazar 58.0, 21.2
/way #862 58.0 21.2 - Objective areaZuldazar 57.7, 43.0
/way #862 57.7 43.0 - Objective areaZuldazar 52.9, 40.2
/way #862 52.9 40.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The New Frontline about 130 yards
- Rokhan about 130 yards
- Bulwark of Torcali about 180 yards
- They Want Us Alive about 180 yards
- Ticks about 180 yards
- The Blood Gate about 180 yards
- Wayshrines of Zuldazar about 480 yards
- Nazmir, the Forbidden Swamp about 510 yards
- Headhunter Jo about 520 yards
- Needs a Little Body about 570 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Nesingwary's Gameland, Zuldazar
- Garden of the Loa, Zuldazar
- The Sliver, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 49 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 49 on Wowhead.
Storyline
The Fury of the Zandalari
Part 2 of 17.
The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.
Previous: War Is Here · Next: A Path of Blood
- 1War Is Here
- 2Ride of the Zandalari
- 3A Path of Blood
- 4No One Left Behind
- 5Retaking the Outpost
- 6Minesweeper
- 7Putting the Gob in Gob Squad
- 8Re-rebuilding the A.F.M.O.D.
- 9It's Alive!
- 10The Battle of Zul'jan Ruins
- 11We Have Them Cornered
- 12Zandalari Justice
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- War Is Here
We need to move, <name>. We've received word that the Alliance have mounted an attack through Nazmir. Make for the Great Seal. King Rastakhan and Princess Talanji are there forming a plan of attack. Make no mistake, we will crush the Alliance. They are fools to attack us through Nazmir.
After this quest
Taken from the storyline's own step order.
- A Path of Blood
De main fleet of de Alliance and Kul Tirans are off de coast in Nazmir. But we cannot ignore de forces here. Dere seems to be a strange fog coming in from Nazmir. De Kul Tirans must be using some of their voodoo to weaken us. We must carve a path of blood through dese Alliance fools.
The storyline at a glance
The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.
Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.