OMG :( Sadder than Ysaera's death :(
Quest
One Road Ends
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Wanderer's Call
Wayshrines of Zuldazar
The Direhorn and the Saurid
One Road Ends
Roo'li's Memory
Torcali's Blessing
I may have cried :'(((
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55506))
Requirements
Read from the Blizzard quest API.
What to do
Description
<A warm voice enters your mind.> There is one more wayshrine in this region that requires your attention. Follow this road until you near its end at the Port of Zandalar. It is there, at the start and end of so many journeys, that one of my most trafficked shrines was established. Restore it and see that any weary travelers have my blessing. We will speak again when you are finished.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #862 61.9 49.7
Coordinates
- Turn-inZuldazar 61.9, 49.7
/way #862 61.9 49.7 - Objective areaZuldazar 62.4, 49.8
/way #862 62.4 49.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The Bargain is Struck about 440 yards
- False Prophecies about 440 yards
- Trust of a King about 440 yards
- Zandalar Forever! about 440 yards
- The Prophet's Ploy about 460 yards
- Zanchuli Disbanded about 460 yards
- Informing the Horde about 460 yards
- Halting the Empire's Fall about 460 yards
- Royal Report about 460 yards
- Vol'dun about 460 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- The Great Seal
- Warbeast Kraal, Zuldazar
- Port of Zandalar, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 3 comments on this page are shown in Top Comments above.
Storyline
How to Train Your Direhorn
Part 8 of 15.
Previous: Wayshrines of Zuldazar · Next: Roo'li's Memory
- 1An Unending Sleep
- 2A Loa Without a Temple
- 3A Show of Faith
- 4Sleep, Eat, Repeat
- 5The Wanderer's Call
- 6The Direhorn and the Saurid
- 7Wayshrines of Zuldazar
- 8One Road Ends
- 9Roo'li's Memory
- 10Torcali's Blessing
- 11The Trust You've Earned
- 12Mountain On the Move
- 13Heresy at the Crossroad
- 14The Direhorn Mother's Fury
- 15Wander Not Alone
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Wayshrines of Zuldazar
<A calm but thunderous voice enters your mind.> My child grows under your care. I am pleased. Now, I would have your aid. There was a time long ago when the roads of Zandalar were under my protection. Those who walked them gave praise, and in return I gave them my blessing. Fewer wander now.
After this quest
Taken from the storyline's own step order.
- Roo'li's Memory
I was going to be a Dinomancer. Roo'li was going to grow with me as I learned. <Koo'li shakes her head.> Dat future is gone now. Please, take him. Find a proper place to bury him. I... can't. De shame is too great.
The storyline at a glance
How to Train Your Direhorn has 15 steps, from An Unending Sleep to Wander Not Alone.
Maps its steps are placed on (steps per map): Zuldazar (11), Nazmir (3), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.