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Quest Log

Vindicator's Rest

Vindicator's Rest is an Alliance-only quest for level 1-30 in Bloodmyst Isle. It is step 19 of 38 in the Bloodmyst Isle storyline. The quest's turn-in marker is in Bloodmyst Isle at 30.7, 46.8. It rewards 1 reputation reward and 1,050 experience.

Description

I would not ask you to single-handedly bear the burden of destroying the Vector Coil and slaying Sironas, <name>; however, I believe that you can be of some help in clearing the way for others that might take on such a dangerous assignment.

Take the road going north out of Blood Watch and follow it until you get to the fork. Once there, take the left road and follow it until you see Vindicator's Rest - it will be slightly west of the road itself. Corin will be waiting for you.

Rewards

Experience1,050 XP
ReputationExodar +25
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Rewards in detail
TypeRewardAmount
ExperienceXP1,050
ReputationExodar+25

Reward details

Reputation: Exodar +25

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapBloodmyst IsleTurn-in marker at 30.7, 46.8, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bloodmyst Isle Quest turn-in 2 mapped points
Bloodmyst Isle map showing where to go for Vindicator's RestTurn-inObjective area

In-game waypoint: /way #106 30.7 46.8

Coordinates

  • Turn-inBloodmyst Isle 30.7, 46.8/way #106 30.7 46.8
  • Objective areaBloodmyst Isle 52.7, 53.2/way #106 52.7 53.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bloodmyst Isle map

Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:

  • Blood Watch, Bloodmyst IsleAlliance · about 890 yards east
  • The ExodarAlliance · about 2,200 yards south
  • Azure Watch, Azuremyst IsleAlliance · about 2,800 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 730 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Bloodmyst Isle

Part 19 of 38.

Previous: Limits of Physical Exhaustion · Next: Clearing the Way

  1. 14Galaen's Fate
  2. 15Galaen's Journal - The Fate of Vindicator Saruan
  3. 16Matis the Cruel
  4. 17Don't Drink the Water
  5. 18Limits of Physical Exhaustion
  6. 19Vindicator's Rest
  7. 20Clearing the Way
  8. 21Oh, the Tangled Webs They Weave
  9. 22Fouled Water Spirits
  10. 23Cutting a Path
  11. 24Critters of the Void
  12. 25Ending Their World

Showing steps 14 to 25 of 38.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Limits of Physical ExhaustionBloodmyst Isle · Level 1-30

    Victory is close at hand, <name>. With the discovery of the sun gate, it won't be long until their supply lines are completely closed off. Now is the time to strike at their numbers. To the west you will find numerous Sunhawk camps.

After this quest

Taken from the storyline's own step order.

  • Clearing the WayBloodmyst Isle · Level 1-30

    Only the most battle hardened, noble and positively fearless will submit to Legoso's mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas.

The storyline at a glance

Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.

Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).

Steps of this storyline count toward:

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Bloodmyst Isle

See all 74 quests in Bloodmyst Isle
Downloads