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Quest

The Sun Gate

A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
28466+39via Wowhead (opens the original comment in a new tab)

Sometimes if you destroy all four controllers you're still unable to click the portal hovering over the lake. This happened to me, just wait until all four controllers respawn and repeat until you can select the portal.

Read all 46 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9740

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9740))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBloodmyst Isle, step 26 of 38
Rewards4,100 XP

Description

Thanks to you and the work you did, my scouts were able to find the sun gate. The elves keep the portal location mobile so that they can move it at a moment's notice. That's why the site you investigated was empty. The strength of such a system is also its greatest weakness. The sun gate is stabilized by portal controllers. If we can take down the controllers, the portal will be ours to destroy. The current sun gate location can be found west of here, south of the Vector Coil. Find it and destroy it!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bloodmyst Isle Quest turn-in 13 mapped points
Bloodmyst Isle map showing where to go for The Sun GateTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #106 55.5 55.4

Coordinates

  • Turn-inBloodmyst Isle 55.5, 55.4/way #106 55.5 55.4
  • Objective area (centre of the marked area)Bloodmyst Isle 19.3, 63.0/way #106 19.3 63.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bloodmyst Isle map

Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:

  • Blood Watch, Bloodmyst IsleAlliance · about 70 yards north-east
  • The ExodarAlliance · about 1,900 yards south
  • Azure Watch, Azuremyst IsleAlliance · about 2,300 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 1,200 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP
ReputationExodar +250

Reward details

Reputation: Exodar +250

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Bloodmyst Isle

Part 26 of 38.

Previous: Ending Their World · Next: Maatparm Mushroom Menagerie

  1. 21Oh, the Tangled Webs They Weave
  2. 22Fouled Water Spirits
  3. 23Cutting a Path
  4. 24Critters of the Void
  5. 25Ending Their World
  6. 26The Sun Gate
  7. 27Maatparm Mushroom Menagerie
  8. 28Ysera's Tears
  9. 29Urgent Delivery
  10. 30Restoring Sanctity
  11. 31Into the Dream
  12. 32Razormaw

Showing steps 21 to 32 of 38.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Ending Their WorldBloodmyst Isle · Level 1-30

    Don't accept this assignment if you value your life. You see that gigantic power core jutting out of the mountain side over yonder? Whoever takes on this burden will need to fight their way through that mountain, battling an army of Sunhawks while protecting me as I rig the core up for demolition.

After this quest

Taken from the storyline's own step order.

  • Maatparm Mushroom MenagerieBloodmyst Isle · Level 1-30

    Did you know mushroom hunting is far more dangerous than mushroom consumption? Mushroom hunters expose themselves to many unknowns - not including potential wildlife dangers! What would life be without a little danger? I am in need of mushrooms for my collection.

Also counted by Bloodmyst Isle Quests

Its criteria name 11 quests; others include:

The storyline at a glance

Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.

Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.