Parts are scattered around the town
Quest
Why Fabricate When You Can Appropriate?
A World of Warcraft quest in Grizzly Hills. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The greatest abundance of the parts will actually be found around the floors inside the various buildings. The building at 75,57, for example, has four or five parts by itself.
My gnome engineer didn't think much of Raegar's powers of observation after turning in this quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12130))
Requirements
Read from the Blizzard quest API.
What to do
Description
We've got the blueprints, but we can't do anything with them without parts! We don't have access to a foundry, much less materials, but there's a whole load of parts up in Dun Argol. Your job? Give them a new home. They're likely to be scattered around any of the buildings where the iron rune-smiths are working, and I wouldn't blame the irons for being cranky when you try to filch their handiwork. The more parts you can bring, the better we can make this golem.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #116 77.1 48.6
Coordinates
- Turn-inGrizzly Hills 77.1, 48.6
/way #116 77.1 48.6 - Objective area (centre of the marked area)Grizzly Hills 75.8, 60.2
/way #116 75.8 60.2 - Objective area (centre of the marked area)Grizzly Hills 80.5, 60.4
/way #116 80.5 60.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Grizzly Hills map
- When Dreams Become Nightmares about 1,420 yards
- To The Hills about 1,420 yards
- The First Trial of Ursol about 1,450 yards
- The Second Trial of Ursol about 1,450 yards
- The Third Trial of Ursol about 1,450 yards
- Desecrate this Fire! about 1,490 yards
- In Worg's Clothing about 2,170 yards
- Honor the Flame about 2,300 yards
- Hero's Call: Grizzly Hills! about 2,410 yards
Quests whose map markers the client places closest to this one on Grizzly Hills, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Grizzly Hills:
- Westfall Brigade, Grizzly Hills
- Fort Wildervar, Howling Fjord
- Amberpine Lodge, Grizzly Hills
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
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Other quests on the Grizzly Hills map
Storyline
Grizzly Hills
Part 43 of 115.
Previous: The Perfect Plan · Next: We Have the Power
- 38Uncovering the Tunnels
- 39The Fate of Orlond
- 40Steady as a Rock?
- 41Check Up on Raegar
- 42The Perfect Plan
- 43Why Fabricate When You Can Appropriate?
- 44We Have the Power
- 45... Or Maybe We Don't
- 46The Iron Thane and His Anvil
- 47Blackout
- 48The Captive Prospectors
- 49Looking the Part
Showing steps 38 to 49 of 115.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Perfect Plan
The iron dwarves are making no secret of the fact that they're preparing for war. With their giants, golems, and lightning elementals, they'd have a technological advantage against the Westfall Brigade. If they don't find passage north in time, the irons could take them by surprise.
After this quest
Taken from the storyline's own step order.
- We Have the Power
We're almost there, but the war golem won't run without power cells. From the information I was able to collect in Dun Argol before we were discovered, both Rune-Smith Durar and Rune-Smith Kathorn each create one power cell.
The storyline at a glance
Grizzly Hills has 115 steps, from Local Support to Loken's Orders.
Maps its steps are placed on (steps per map): Grizzly Hills (115).
Steps of this storyline count toward:
Other storylines on the Grizzly Hills map
- Howling Fjord
- The Claws of Ursoc
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.