Ganns: 76.6, 55.2 - inside building, other two are outside
Torgan: 76.1, 58.5
Varanas: 75.9, 61.1
Quest
The Captive Prospectors
A World of Warcraft quest in Grizzly Hills. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You need a key to open the cage.
They drop from mobs nearby.
As horde, i did stuck in this cage. I was too curious haha, dont enter the cage like i did.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12180))
Requirements
Read from the Blizzard quest API.
What to do
Description
Raegar sent a team of prospectors into Dun Argol to search for artifacts and information about the history of the settlement. Raegar's team never expected Dun Argol to be this heavily populated. They're being held captive while the iron dwarves prepare for war. We haven't the men to charge in after them, and Raegar's too busy fantasizing about defeating the irons to be of much help. It falls to you, {name}. Any of the irons or their servants could be carrying the keys to the cages holding our men.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #116 77.0 48.4
Coordinates
- Turn-inGrizzly Hills 77.0, 48.4
/way #116 77.0 48.4 - Objective areaGrizzly Hills 76.5, 55.4
/way #116 76.5 55.4 - Objective areaGrizzly Hills 76.4, 58.6
/way #116 76.4 58.6 - Objective areaGrizzly Hills 76.0, 61.1
/way #116 76.0 61.1 - Objective area (centre of the marked area)Grizzly Hills 75.4, 55.9
/way #116 75.4 55.9 - Objective areaGrizzly Hills 77.1, 48.5
/way #116 77.1 48.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Grizzly Hills map
- When Dreams Become Nightmares about 1,410 yards
- To The Hills about 1,410 yards
- The First Trial of Ursol about 1,440 yards
- The Second Trial of Ursol about 1,440 yards
- The Third Trial of Ursol about 1,440 yards
- Desecrate this Fire! about 1,490 yards
- In Worg's Clothing about 2,170 yards
- Honor the Flame about 2,300 yards
- Hero's Call: Grizzly Hills! about 2,400 yards
Quests whose map markers the client places closest to this one on Grizzly Hills, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Grizzly Hills:
- Westfall Brigade, Grizzly Hills
- Fort Wildervar, Howling Fjord
- Amberpine Lodge, Grizzly Hills
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 22 on Wowhead.
Storyline
Grizzly Hills
Part 48 of 115.
Previous: Blackout · Next: Looking the Part
- 43Why Fabricate When You Can Appropriate?
- 44We Have the Power
- 45... Or Maybe We Don't
- 46The Iron Thane and His Anvil
- 47Blackout
- 48The Captive Prospectors
- 49Looking the Part
- 50Cultivating an Image
- 51Put on Your Best Face for Loken
- 52Souls at Unrest
- 53A Name from the Past
- 54Ruuna the Blind
Showing steps 43 to 54 of 115.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Blackout
The large hall at the top of Dun Argol houses the power source for the entire area. If you can destroy the power core, it will cripple Dun Argol for some time. No power means no golems, no sentries, and no more lightning armaments.
After this quest
Taken from the storyline's own step order.
- Looking the Part
If, as Prospector Varana said, only certain irons are permitted to communicate with this Loken, it'll probably be the overseers who have the privilege. We have to get you in there to see what all this is about, but it won't be easy. The first step will be to get a proper uniform for you.
The storyline at a glance
Grizzly Hills has 115 steps, from Local Support to Loken's Orders.
Maps its steps are placed on (steps per map): Grizzly Hills (115).
Steps of this storyline count toward:
Other storylines on the Grizzly Hills map
- Howling Fjord
- The Claws of Ursoc
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.