Okay, I thought I would add a comprehensive post for this group of quests for everyone:
- Do the following 3 quests together:
Started by finishing: Cultivating an Image
Started by finishing: ... Or Maybe We Don't
Also started by finishing: ... Or Maybe We Don't- Once inside Dun Argol, put on the disguise and head over to the building at 81,60 and complete the "Put on Your Best Face for Loken" quest
- Once you are done with that, do NOT remove your disguise or turn in the quest and head over to the building at 76,63 and go to the lower level.
- Bomb the power core and this completes the "Blackout" quest.
- While your are still in the building on the lower level and exercising some care to not be in aggro range, remove your disguise and activate your War Golem.
- EMP Anvil and attack Iron Thane Furyhammer. Anvil will be disabled for only so long so you'll probably have to EMP him again. Once Iron Thane is dead, this completes the "The Iron Thane and His Anvil" quest. After I killed Iron Thane, I destroyed Anvil too so I could loot them both.
- At this point I jumped out of the War Golem, put my disguise back on and walked out of Dun Argol.
I hope this is helpful.
Quest
Blackout
A World of Warcraft quest in Grizzly Hills. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The power core is on the bottom level of the main building.
Just a warning, do NOT leave the golem after you finish while you are on the elevator, you'll end up under it and have to hearth to get out! I learned the hard way. :(
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12154))
Requirements
Read from the Blizzard quest API.
What to do
Description
The large hall at the top of Dun Argol houses the power source for the entire area. If you can destroy the power core, it will cripple Dun Argol for some time. No power means no golems, no sentries, and no more lightning armaments. When we were sent up here, they told us these explosives were for excavation, but thanks to Iron Thane Furyhammer, the research has been scrapped. We may as well get some use out of them, though. They're the only thing we have on hand capable of destroying the power core.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #116 77.1 48.6
Coordinates
- Turn-inGrizzly Hills 77.1, 48.6
/way #116 77.1 48.6 - Objective areaGrizzly Hills 76.5, 63.2
/way #116 76.5 63.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Grizzly Hills map
- When Dreams Become Nightmares about 1,420 yards
- To The Hills about 1,420 yards
- The First Trial of Ursol about 1,450 yards
- The Second Trial of Ursol about 1,450 yards
- The Third Trial of Ursol about 1,450 yards
- Desecrate this Fire! about 1,490 yards
- In Worg's Clothing about 2,170 yards
- Honor the Flame about 2,300 yards
- Hero's Call: Grizzly Hills! about 2,410 yards
Quests whose map markers the client places closest to this one on Grizzly Hills, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Grizzly Hills:
- Westfall Brigade, Grizzly Hills
- Fort Wildervar, Howling Fjord
- Amberpine Lodge, Grizzly Hills
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Other quests on the Grizzly Hills map
Storyline
Grizzly Hills
Part 47 of 115.
Previous: The Iron Thane and His Anvil · Next: The Captive Prospectors
- 42The Perfect Plan
- 43Why Fabricate When You Can Appropriate?
- 44We Have the Power
- 45... Or Maybe We Don't
- 46The Iron Thane and His Anvil
- 47Blackout
- 48The Captive Prospectors
- 49Looking the Part
- 50Cultivating an Image
- 51Put on Your Best Face for Loken
- 52Souls at Unrest
- 53A Name from the Past
Showing steps 42 to 53 of 115.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Iron Thane and His Anvil
Now that you've charged up your war golem, we're going to put all that energy to good use. Activate the golem inside Dun Argol to take control of it. Our information about Dun Argol's leader, Iron Thane Furyhammer, suggests his bodyguard protects him from all harm.
After this quest
Taken from the storyline's own step order.
- The Captive Prospectors
Raegar sent a team of prospectors into Dun Argol to search for artifacts and information about the history of the settlement. Raegar's team never expected Dun Argol to be this heavily populated. They're being held captive while the iron dwarves prepare for war.
Other quests with this name
This one: Alliance only · Grizzly Hills · Level 15-30.
The storyline at a glance
Grizzly Hills has 115 steps, from Local Support to Loken's Orders.
Maps its steps are placed on (steps per map): Grizzly Hills (115).
Steps of this storyline count toward:
Other storylines on the Grizzly Hills map
- Howling Fjord
- The Claws of Ursoc
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.