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Quest Log

The Arcane Storm Within

The Arcane Storm Within is a quest for level 15-30 in Winterspring. It is step 53 of 54 in the Winterspring storyline. The quest's turn-in marker is in Winterspring at 58.0, 63.8. It rewards 5,150 experience and money.

Description

Mazthoril's innate magic can wreak unimaginable havoc if mishandled. Umbranse's wanton casting within the cavern has opened up a number of tesseracts - in other words, portals - connecting to other worlds. If I am to return to Mazthoril, these tesseracts must be closed.

The dreamcatcher will close the portals, buying you safe entrance into Umbranse's lair. First defeat whatever comes out of the tesseracts, then use the dreamcatcher to quickly close them, before anything else spills into this world.

Rewards

Money10 gold50 silver
Experience5,150 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
662504+11via Wowhead (opens the original comment in a new tab)

Way more than 5 tesseracts in the cave. Each of those rifts has one or more mobs in front of it that you have to kill before using the dream catcher to close it. So you can chose whether you rather go for aoe-ing groups or for single target fights.
The mobs are a weird mixture of things you'd usually find in Outland (various types of demons, ravagers, mana wyrms, ethereals, etc.)

Read all 14 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP5,150
MoneyGold10g 50s
Where it comes from
Turn-in mapWinterspringTurn-in marker at 58.0, 63.8, 7 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Winterspring Quest turn-in 7 mapped points
Winterspring map showing where to go for The Arcane Storm WithinTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #83 58.0 63.8

Coordinates

  • Turn-inWinterspring 58.0, 63.8/way #83 58.0 63.8
  • Objective area (centre of the marked area)Winterspring 52.1, 65.8/way #83 52.1 65.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Winterspring map

Quests whose map markers the client places closest to this one on Winterspring, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Winterspring:

  • Everlook, WinterspringHorde · about 640 yards north
  • Nordrassil, HyjalAlliance and Horde · about 1,200 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 370 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Winterspring

Part 53 of 54.

Previous: Winterwater · Next: Umbranse's Deliverance

  1. 43The Perfect Horns
  2. 44Echo Three
  3. 45Yetiphobia
  4. 46Altered Beasts
  5. 47The Owlbeasts' Defense
  6. 48Magic Prehistoric
  7. 49Razor Beak and Antlers Pointy
  8. 50Chips off the Old Block
  9. 51Damn You, Frostilicus
  10. 52Winterwater
  11. 53The Arcane Storm Within
  12. 54Umbranse's Deliverance

Showing steps 43 to 54 of 54.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • WinterwaterWinterspring · Level 15-30

    I don't want our gambit to fail, <name>. Such a failure would only draw attention to our efforts, giving Umbranse an opportunity to hone his defenses. No, we have to do this right the first time. The Frostwhisper Gorge, to the south, provides us access to powerful ice elementals.

After this quest

Taken from the storyline's own step order.

  • Umbranse's DeliveranceWinterspring · Level 15-30

    Umbranse lurks in the back of Mazthoril. His time has come. Unfortunately, I am unable to join you on this quest. While I'd love to get my hands on that snake, Mazthoril's magic would rip me apart in its current state. No, I need you to finish this for me. When the deed is done, use this charm.

The storyline at a glance

Winterspring has 54 steps, from Threat of the Winterfall to Umbranse's Deliverance.

Maps its steps are placed on (steps per map): Winterspring (54).

Steps of this storyline count toward:

Other storylines on the Winterspring map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Winterspring

See all 88 quests in Winterspring
Downloads