This quest makes no sense. It's a two parter.
At the beginning you grab a Poco and start shooting. With the weird targeting that I never seem to get used to. If you die it's ok Poco will teleport you to safety.
At the end you have this big guy and a "trapped" Poco. You run around the guy and pick up one orb at a time (sometimes it seems like you can get more than one, no idea why). And you deliver them to trapped Poco. There will absolutely be no indication of how many you need or how close he is to being released.
Don't bother fighting any of the mobs. Once Poco is released you will immediately just transfer back to Firim's cave. No idea how or why.
Seriously, these current devs/designers just don't even care.
Edit: I counted and it takes 10 Cosmic Orbs
Quest
You Light Up My Life
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is a terrible quest. There is no transition between the last fight and this one. A big baddie turns up? You attack it, right? No. You are supposed to intuit that it. and the damage throwing mites it brings along, won't attack you specifically - you just have to avoid the blue balls that slowly drop and explode in blue ground swirleys and the big black cone attack. You can actually run under and around it and it ignores you. And then you have to figure out that the little yellow balls that show up have to be run through, one by one, because the crappiness has to be as long lasting as possible, and carried slowly over to the blue ball on the right (from the doors, anyway), avoiding the floor damage, which isn't a damage blue ball, but a prison blue ball for Procopoc. And you have to do it 10 times, as stated above. With absolutely no instuctions, or clues. It's a craptastic bit of script writing, and the developer probably wonders why real life doesn't follow his scripts, either. It's because your scripts are crap, mate. After all the 'go here, go here' times however many steps, to end up about 10 meters away from where you started.....no one needs this rubbish.
I wasn't able to pick up the orbs while mounted.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64937))
What to do
Description
Great power entices great hunger. The insatiable devourers scale the cliffs in search of sustenance. Soon they will swarm the plateau. They seek to consume all they encounter. The vessel. Its power. Us. This must not come to pass. Wield this automa. Silence their slavering howls.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 34.1 48.0
Coordinates
- Turn-inZereth Mortis 34.1, 48.0
/way #1970 34.1 48.0 - Objective areaZereth Mortis 48.3, 33.1
/way #1970 48.3 33.1 - Objective area (centre of the marked area)Zereth Mortis 48.5, 32.5
/way #1970 48.5 32.5 - Objective area (centre of the marked area)Zereth Mortis 48.0, 33.7
/way #1970 48.0 33.7 - Objective areaZereth Mortis 47.2, 29.4
/way #1970 47.2 29.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- Overgrown Story about 10 yards
- Trappings of Success about 10 yards
- Cluck, Cluck, Boom about 10 yards
- Restoration Project about 20 yards
- Lifetimes To Consider about 20 yards
- Now You May Speak about 20 yards
- Fleet-Footed and Fastidious about 20 yards
- Cyphers of the First Ones about 20 yards
- Unseen Agents about 20 yards
- Fruit of the Bloom about 20 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Faith's Repose, Zereth Mortis
- Rondure Alcove
- Haven, Zereth Mortis
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 27 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: The Enlightened +100
Once members of Cartel Al, the Enlightened have abandoned the pursuit of profit and glory out of devotion to the First Ones. By earning their favor, the brokers may be willing to share the knowledge they have gleaned.
Reputation group: Shadowlands.
Other quests in Zereth Mortis that reward The Enlightened reputation: A Mysterious Voice (+50), Core of the Matter (+75), Acquaintances Forgotten (+100), Lifetimes To Consider (+100), The Turning Point (+100), For Every Soul (+100).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A Means to an End
Part 9 of 11.
Previous: Searching High and Low · Next: Oracle, Heal Thyself
- 1Something Wonderful
- 2Music of the Spheres
- 3What a Long Strange Trip
- 4Borrowed Power
- 5Pop Goes the Devourer!
- 6Match Made in Zereth Mortis
- 7Between a Rock & a Rock
- 8Searching High and Low
- 9You Light Up My Life
- 10Oracle, Heal Thyself
- 11Arbiter in the Making
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Searching High and Low
Three locks upon the door, three keys hidden atop the zenith. Find the phrases. Speak the words. Secure the vessel.
After this quest
Taken from the storyline's own step order.
- Oracle, Heal Thyself
The vessel, snatched from peril. This automa, a steadfast servant. Its energy, the key to my restoration. Pocopoc, it calls itself. A name that shall return to it. My name will be mine again. Saezurah, among the last of the oracles. Guide to those who would save Zereth Mortis. Bring Pocopoc.
The storyline at a glance
A Means to an End has 11 steps, from Something Wonderful to Arbiter in the Making.
Maps its steps are placed on (steps per map): Zereth Mortis (11).
Steps of this storyline count toward:
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- Into the Unknown
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.