Typically, when you use Transmute: Living Elements, you will receive 14-16 random Volatile elements (Volatile Air, Volatile Earth, Volatile Water, or Volatile Fire) in exchange for 15 Volatile Life.
If you use this transmute while in one of the new Cataclysm zones associated with the Elemental Planes, however, the element into which your Volatile Life will transform will be predetermined. For example, if you use Transmute: Living Elements while in Uldum, you will always receive Volatile Air for your efforts.
Mount Hyjal: Volatile Fire
Vashj'ir: Volatile Water
Deepholm: Volatile Earth
Uldum: Volatile Air
Additionally, alchemists with Transmutation specialization will have a chance to receive bonus Volatile elements when completing this transmute. The bonus will be random, though, regardless of which zone you are in.
Source: http://blue.mmo-champion.com/topic/142034/transmute-living-elements-clarification
Spell
Transmute: Living Elements
Physical
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i posted this on the truegold comments. but i thought id copy and paste it here. Doesn't have a cooldown Meta gems Cata rare gems Transmute titanium Transmute arcanite bars Transmute primal might Does share a cooldown Truegold Pyrium bar Transmute living elements All Eternal transmutes Vanilla elemental transmutes BC primal transmutes WotLK epic gems Mithril to Truesilver Iron to Gold and i think thats it. so pretty much you can transmute the stuff in the first list all you want. but if you transmute any ONE thing in the second list. you've wasted your cooldown for the day. i
It transmutes into Captain Planet.
Tooltip
Transforms the essence of life into another element. The exact result is not known ahead of time.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
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Community notes from Wowhead · 104 comments
Showing 50 of 104The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Typically, when you use Transmute: Living Elements, you will receive 14-16 random Volatile elements (Volatile Air, Volatile Earth, Volatile Water, or Volatile Fire) in exchange for 15 Volatile Life.
If you use this transmute while in one of the new Cataclysm zones associated with the Elemental Planes, however, the element into which your Volatile Life will transform will be predetermined. For example, if you use Transmute: Living Elements while in Uldum, you will always receive Volatile Air for your efforts.
Mount Hyjal: Volatile Fire
Vashj'ir: Volatile Water
Deepholm: Volatile Earth
Uldum: Volatile Air
Additionally, alchemists with Transmutation specialization will have a chance to receive bonus Volatile elements when completing this transmute. The bonus will be random, though, regardless of which zone you are in.
Source: http://blue.mmo-champion.com/topic/142034/transmute-living-elements-clarification
i posted this on the truegold comments. but i thought id copy and paste it here. Doesn't have a cooldown Meta gems Cata rare gems Transmute titanium Transmute arcanite bars Transmute primal might Does share a cooldown Truegold Pyrium bar Transmute living elements All Eternal transmutes Vanilla elemental transmutes BC primal transmutes WotLK epic gems Mithril to Truesilver Iron to Gold and i think thats it. so pretty much you can transmute the stuff in the first list all you want. but if you transmute any ONE thing in the second list. you've wasted your cooldown for the day. i
It transmutes into Captain Planet.
yes
Does this share a cooldown with Transmute: Truegold?
Shares CD with Transmute: Living Steel
And ONCE AGAIN this recipe annoyingly shares a CD with a current-content transmute.
This time it is Transmute: Savage Blood from the WoD expansion.Also shares a CD with:
Be advised that while technically in Uldum, transmuting this inside an instance such as Lost City of Tol'Vir, you will NOT get Volatile Airs. I just got Earth instead.
Indeed, the extra procs as Transmute master are a chance.
We're aware that performing Transmute: Living Elements while in Deepholm does not currently yield any Volatile Earth and are working to apply a hotfix as we speak.
Please note that once this hotfix is applied, you will no longer receive both Volatile Air and Volatile Earth when using the transmute in Uldum. Instead, you will only receive Volatile Air (excluding bonus procs). This was an unintended side-effect and will be addressed shortly. Thanks!
#source: http://blue.mmo-champion.com/topic/142034/transmute-living-elements-clarification#post43That might have been a little confusing, but my post above is completely correct.
It will as soon as they add "Volatile heart" to the game. (What kind of lame power is "heart", anyway?)
Use your level 80 to do all transmutes:
Fire (Hyjal) - Take the breadcrumb quest there and do a few quests to get the portal
Water (Vash'ir) - Same
Air (Uldum) - Fly by mount from Tanaris and get flight path at Ramkahen. Be sure to pick up the one at Dawnrise Expedition in Tanaris if you want to be able to take a flight from Orgrimmar.
Earth (Deepholm) - Get two friends to summon you at Stonecore then set your hearth to the inkeeper at Temple of the Earth. You can always port to Orgrimmar at the temple.
Did a transmute today and received:
Volatile Air x15
Volatile Water x14Transmute specced. I didn't know you could proc an entire new batch of volatiles.
Screenshot:
http://i.imgur.com/aMXcH.jpgDid another transmute on my alt who is also transmute specced and received:
Volatile Air x15
Volatile Air x14Today's a good day :P
Just learned this transmute on my level 81 alchemist. I haven't been very far into Cataclysm zones, so I was concerned that I'd be able to find a safe spot to do the transmutation given my alchemist's relatively low level.
At the south edge of Tanaris there's the Valley of the Watchers. Inside are level 49 neutral golems, and nothing else. The zone read Uldum, and the transmutation provided Volatile Air. So I suspect that this is a viable alternative for any alchemist that's not quite ready for the hostile enemies sure to be found in Uldum proper.
Edit: Note that at the time of writing this comment, I wasn't sure if there would be anything hostile flying around in Uldum. There are a few carrion birds that fly around in the southern parts of the zone, but the majority of the zone is safe for any character with flight. A level 60 with flying should be easily able to find Ramkahen and unlock the flight point there, so the Valley of the Watchers should never be necessary.
As of 31March 2014 - this is indeed on the Transmute: Living Steel Cooldown of one per day)
So as an alchemist - you must choose between the Living Steel xmute or the Volatile xmute as they do share the same exact cooldown.
Rather disappointing D:
Nowhere is safe. Transmuted in Twilight Highlands and Deathwing nailed me not 2 seconds afterwards. :D
Zones for Transmute: Living Elements
Volatile Fire (Hyjal)
Volatile Water (Vash'ir)
Volatile Air (Uldum)
Volatile Earth (Deepholm)
Technically, you're not in Uldum, you're in a dungeon (which is an instance, instances are not technically in any zone) such as Lost City of Tol'Vir.
On all three of my Transmute Spec alchs, I got similar (I think they were all 3). My elixir spec did not get anything extra. I'm assuming it's not technically a bug, one of the blues mentioned that transmute specs doing Living Elements would "always" get something, but then retracted that statement saying it would be a proc. Maybe with the patch they were able to make it so transmutes would always get a bonus?
I'm assuming we can still proc, can someone confirm that transmute spec will still proc extras (not the x3 but the x15+) and if you get the +3 in addition to that or not.It seems this is intentional:
I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.
The change actually adjusted the return on the transmutes so that you weren't getting spikes in the amount of items you'd get from the transmute. Instead, if you transmute over a period of time, the amount of the transmute return should even out.
So basically if you transmute on a regular basis, you should see a more regular return on the transmute vs. a spike in large returns. Transmutation specialists will almost always get a PROC when transmuting living elements.
Source: http://us.battle.net/wow/en/forum/topic/2046967734?page=1#13
Just a public service announcement, if you go to Uldum to get the volatile air, make sure you're not in the 8.3 version of the zone.
I did the transmute today on 2 different toons in 8.3 Uldum and got water and earth.
Volatile Life is essentially "Volatile Heart" already.
The "random" element you get can actually be determined by the zone you are in. Here's a list of the affected zones and their corresponding Volatile elements:
* Mount Hyjal: Volatile Fire
* Vashj'ir: Volatile Water
* Deepholm: Volatile Earth
* Uldum: Volatile Air
As of 6.0 STILL on the Living Steel cooldown. No idea why, but Transmute: Living Elements is from 2 expansions ago. Blizz needs to fix this.
Clarification on how exactly this transmute works was just posted here.
Nice list but you should also add BC primal transmutes in the list of transmutes that share a cooldown (not that I would blow my CD on that anyway).
Question to fellow transmuters. Would doing this transmute proc a Discovery for other transmutes?
Confirmed this can proc extra elements with Transmute Mastery. I just did this in Uldum and received 14 Volatile Air AND 20 Volatile Water.
Just buy azeroth flying and fly around till you find a safespot in which ever zone you want to do your transmute in. like on top of a spire in uldum for instance. =]
I've yet to discover a transmute while doing this particular transmute.
Cast time was reduced in 4.3 for whatever reason.
Downrated for whatever reason.
As of WoD, no. It shares the Transmute: Pyrite cooldown, but no longer for Truegold.
It doesn't share a cooldown with Transmute: Truegold because, sometime in Mists (5.x) the cooldown for Transmute: Truegold was completely removed.
No cooldown on arcanite bars transmute
Many trade cooldowns now reset at midnight server time so if you did the transmute close to that time then your cooldown will be short. No second cooldowns for Transmute master.
Even when you have Transmute mastery, the bonus transmute (getting an extra set of approx 15 volitales) only happens occasionally, not every time. It's random some some ppl could get it twice in a row but it's quite unlikely.
I also did my usually Living Elements Transmute in Uldum today and for the first time I did not get Volatile Airs...got Fires instead I believe. Don't know if it's a bug or if perhaps I wasn't quite in the Uldum zone. I haven't quested there yet so I have been flying into the southern Tarnaris FP and then flying over the border onto the cliffs overlooking Uldum and doing the transmute there. This is worked up until today.
For me it's a lot saver to portal to Stormwind if you don't mind! :)
Did my daily xmute in Uldum today (patch 4.0.6 release day), and got the following:
Volatile Air x16
Volatile Fire x3Yes, three (3). All prior procs have been something like Water x14 or Earth x19. I don't know if this is a bug or "feature," but just FYI.
Using this average procrate of 15% per transmuted volatile, with 15 "events" you can model the average gain from this cooldown. r=number of successful extras n=total events Chance = (.15^r)*(.85^(n-r)) So of course this being done over multiple events if we look at getting only one extra, the change is multiplied by the number of combinations that only lead to one extra, in this case, 15 times. so we have: 0 - 8.74% 1 - 23.12% 2 - 28.56% 3 - 21.84% 4 - 11.56% 5 - 4.49% 6 - 1.32% 7 - 0.30% 8 - 0.05% 9 - 0.01% 10-15 - very small % To find an average of these overall, we take the chance any
You can get more than 3 extra volatiles. Today after transmuting in Uldum I got 16 volatile air + 4 extra.
It can go higher then that as well, I got 16 air + 7 fire today.
I'm thinking Transmute: Iron to Gold has a CD because it's a straight transmute; you only need an iron bar, and get a gold bar out of it. Whereas, a Titanuim Transmute requires higher level bars, making it something not so profitable.
My level 80 Alchemist has set up home in Ramkahen inn. Obviously I haven't done the breadcrumb quests, just picked up the flying skill and flew in. Now that the mailbox is in place he will stay there until I get around to leveling him!
Transmuted 2 times in Hyjal and got Volatile Earth istead of fire... not good :-P
You do realize it's on a 1 day CD, shared with most other elemental transmutes. Personally I'd rather blow it on a Truegold xmute than this...
While the CD for TrueGold was removed in 5.0.4, the CD for this spell is still midnight.
I'm not even sure why there is still any CD on these and it DEFINITELY should not be sharing with current content. This really needs to be addressed by Blizzard.
At the time I created this list I used my own profession for the resource, I didn't add them because I don't have them. But I can still add them if everyone would like? =] Edit: nvm added
that's normal, it just means that every unit you transmute (so 15 units in this case) have a 15% chance it'll proc another unit. Chances none of them will proc are pretty low, which means you almost always get some extra
I have x10 transmuters, seems like with the 4.0.6 patch I'm proccing more frequently, probably 20-30% but only receiving x3-x4 of a random cata element. Before it would be a ~10% proc rate but I'd get x14-x16 with the proc.
Herbalism grants you a TON of volatile life. I don't have 525 alchemy just yet and I am always looking for someone in the trade district who can and I tip. If you have alchemy 525 make sure you post in trade, there is money to be made.
Wel if the mats of a truegold are the same or more expensive then the truegold itself. I rather sell the mats, and do a living elements (the price of a volatile life is about 3g on my server) to volatile air in uldum (about 25-30g on my server) this gives me a 100% 250g income minimum, depending on the proc if a truegold procs it gives me a extra 500g (my server price) but having 5 days with no profit and then a 500-1k (even x3 is rare) profit proc, or a garanteed 1250g profit and then stil having 250g profit per proc, is easy money. But unless i missed something, i got a [14:26:15] You c
Are you in N'zoth assault Uldum or Cata zoned Uldum? I got Volatile Air only while in the Cata Uldum.