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Transmute: Living Elements

Spell

Transmute: Living Elements

Physical

3 sec1 sec cooldownSelf Only

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Ambroos+416via Wowhead (opens the original comment in a new tab)

Typically, when you use Transmute: Living Elements, you will receive 14-16 random Volatile elements (Volatile Air, Volatile Earth, Volatile Water, or Volatile Fire) in exchange for 15 Volatile Life.

If you use this transmute while in one of the new Cataclysm zones associated with the Elemental Planes, however, the element into which your Volatile Life will transform will be predetermined. For example, if you use Transmute: Living Elements while in Uldum, you will always receive Volatile Air for your efforts.

Mount Hyjal: Volatile Fire

Vashj'ir: Volatile Water

Deepholm: Volatile Earth

Uldum: Volatile Air

Additionally, alchemists with Transmutation specialization will have a chance to receive bonus Volatile elements when completing this transmute. The bonus will be random, though, regardless of which zone you are in.

Source: http://blue.mmo-champion.com/topic/142034/transmute-living-elements-clarification

2
vengfulr3ap3r+126via Wowhead (opens the original comment in a new tab)

i posted this on the truegold comments. but i thought id copy and paste it here. Doesn't have a cooldown Meta gems Cata rare gems Transmute titanium Transmute arcanite bars Transmute primal might Does share a cooldown Truegold Pyrium bar Transmute living elements All Eternal transmutes Vanilla elemental transmutes BC primal transmutes WotLK epic gems Mithril to Truesilver Iron to Gold and i think thats it. so pretty much you can transmute the stuff in the first list all you want. but if you transmute any ONE thing in the second list. you've wasted your cooldown for the day. i

All 104 comments below ↓

Transmute: Living Elements
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Tooltip

Transforms the essence of life into another element. The exact result is not known ahead of time.

Spell facts

SchoolPhysical
Cast time3 sec
Cooldown1 sec
EffectRemove Aura
RangeSelf Only
Taught byAlchemy (skill 1)
Spell ID78866

Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.

Reagents

More Alchemy spells

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Community notes from Wowhead · 104 comments

Showing 50 of 104

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

1
Ambroos+416via Wowhead (opens the original comment in a new tab)

Typically, when you use Transmute: Living Elements, you will receive 14-16 random Volatile elements (Volatile Air, Volatile Earth, Volatile Water, or Volatile Fire) in exchange for 15 Volatile Life.

If you use this transmute while in one of the new Cataclysm zones associated with the Elemental Planes, however, the element into which your Volatile Life will transform will be predetermined. For example, if you use Transmute: Living Elements while in Uldum, you will always receive Volatile Air for your efforts.

Mount Hyjal: Volatile Fire

Vashj'ir: Volatile Water

Deepholm: Volatile Earth

Uldum: Volatile Air

Additionally, alchemists with Transmutation specialization will have a chance to receive bonus Volatile elements when completing this transmute. The bonus will be random, though, regardless of which zone you are in.

Source: http://blue.mmo-champion.com/topic/142034/transmute-living-elements-clarification

2
vengfulr3ap3r+126via Wowhead (opens the original comment in a new tab)

i posted this on the truegold comments. but i thought id copy and paste it here. Doesn't have a cooldown Meta gems Cata rare gems Transmute titanium Transmute arcanite bars Transmute primal might Does share a cooldown Truegold Pyrium bar Transmute living elements All Eternal transmutes Vanilla elemental transmutes BC primal transmutes WotLK epic gems Mithril to Truesilver Iron to Gold and i think thats it. so pretty much you can transmute the stuff in the first list all you want. but if you transmute any ONE thing in the second list. you've wasted your cooldown for the day. i

Ambroos+27via Wowhead (opens the original comment in a new tab)

Indeed, the extra procs as Transmute master are a chance.

We're aware that performing Transmute: Living Elements while in Deepholm does not currently yield any Volatile Earth and are working to apply a hotfix as we speak.

Please note that once this hotfix is applied, you will no longer receive both Volatile Air and Volatile Earth when using the transmute in Uldum. Instead, you will only receive Volatile Air (excluding bonus procs). This was an unintended side-effect and will be addressed shortly. Thanks!


#source: http://blue.mmo-champion.com/topic/142034/transmute-living-elements-clarification#post43

That might have been a little confusing, but my post above is completely correct.

703622+23via Wowhead (opens the original comment in a new tab)

Use your level 80 to do all transmutes:

Fire (Hyjal) - Take the breadcrumb quest there and do a few quests to get the portal

Water (Vash'ir) - Same

Air (Uldum) - Fly by mount from Tanaris and get flight path at Ramkahen. Be sure to pick up the one at Dawnrise Expedition in Tanaris if you want to be able to take a flight from Orgrimmar.

Earth (Deepholm) - Get two friends to summon you at Stonecore then set your hearth to the inkeeper at Temple of the Earth. You can always port to Orgrimmar at the temple.

137994+17via Wowhead (opens the original comment in a new tab)

Did a transmute today and received:

Volatile Air x15
Volatile Water x14

Transmute specced. I didn't know you could proc an entire new batch of volatiles.

Screenshot:
http://i.imgur.com/aMXcH.jpg

Did another transmute on my alt who is also transmute specced and received:

Volatile Air x15
Volatile Air x14

Today's a good day :P

466163+14via Wowhead (opens the original comment in a new tab)

Just learned this transmute on my level 81 alchemist. I haven't been very far into Cataclysm zones, so I was concerned that I'd be able to find a safe spot to do the transmutation given my alchemist's relatively low level.

At the south edge of Tanaris there's the Valley of the Watchers. Inside are level 49 neutral golems, and nothing else. The zone read Uldum, and the transmutation provided Volatile Air. So I suspect that this is a viable alternative for any alchemist that's not quite ready for the hostile enemies sure to be found in Uldum proper.

Edit: Note that at the time of writing this comment, I wasn't sure if there would be anything hostile flying around in Uldum. There are a few carrion birds that fly around in the southern parts of the zone, but the majority of the zone is safe for any character with flight. A level 60 with flying should be easily able to find Ramkahen and unlock the flight point there, so the Valley of the Watchers should never be necessary.

Hoticehunter+10via Wowhead (opens the original comment in a new tab)

On all three of my Transmute Spec alchs, I got similar (I think they were all 3). My elixir spec did not get anything extra. I'm assuming it's not technically a bug, one of the blues mentioned that transmute specs doing Living Elements would "always" get something, but then retracted that statement saying it would be a proc. Maybe with the patch they were able to make it so transmutes would always get a bonus?
I'm assuming we can still proc, can someone confirm that transmute spec will still proc extras (not the x3 but the x15+) and if you get the +3 in addition to that or not.

It seems this is intentional:

I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.

The change actually adjusted the return on the transmutes so that you weren't getting spikes in the amount of items you'd get from the transmute. Instead, if you transmute over a period of time, the amount of the transmute return should even out.

So basically if you transmute on a regular basis, you should see a more regular return on the transmute vs. a spike in large returns. Transmutation specialists will almost always get a PROC when transmuting living elements.


Source: http://us.battle.net/wow/en/forum/topic/2046967734?page=1#13

Shnoidz+10via Wowhead (opens the original comment in a new tab)

Just a public service announcement, if you go to Uldum to get the volatile air, make sure you're not in the 8.3 version of the zone.
I did the transmute today on 2 different toons in 8.3 Uldum and got water and earth.

DaveSprague+5via Wowhead (opens the original comment in a new tab)

Many trade cooldowns now reset at midnight server time so if you did the transmute close to that time then your cooldown will be short. No second cooldowns for Transmute master.

Even when you have Transmute mastery, the bonus transmute (getting an extra set of approx 15 volitales) only happens occasionally, not every time. It's random some some ppl could get it twice in a row but it's quite unlikely.

I also did my usually Living Elements Transmute in Uldum today and for the first time I did not get Volatile Airs...got Fires instead I believe. Don't know if it's a bug or if perhaps I wasn't quite in the Uldum zone. I haven't quested there yet so I have been flying into the southern Tarnaris FP and then flying over the border onto the cliffs overlooking Uldum and doing the transmute there. This is worked up until today.

redraven937+5via Wowhead (opens the original comment in a new tab)

Did my daily xmute in Uldum today (patch 4.0.6 release day), and got the following:

Volatile Air x16
Volatile Fire x3

Yes, three (3). All prior procs have been something like Water x14 or Earth x19. I don't know if this is a bug or "feature," but just FYI.

388120+5via Wowhead (opens the original comment in a new tab)

Using this average procrate of 15% per transmuted volatile, with 15 "events" you can model the average gain from this cooldown. r=number of successful extras n=total events Chance = (.15^r)*(.85^(n-r)) So of course this being done over multiple events if we look at getting only one extra, the change is multiplied by the number of combinations that only lead to one extra, in this case, 15 times. so we have: 0 - 8.74% 1 - 23.12% 2 - 28.56% 3 - 21.84% 4 - 11.56% 5 - 4.49% 6 - 1.32% 7 - 0.30% 8 - 0.05% 9 - 0.01% 10-15 - very small % To find an average of these overall, we take the chance any

TurtleSoup+4via Wowhead (opens the original comment in a new tab)

I'm thinking Transmute: Iron to Gold has a CD because it's a straight transmute; you only need an iron bar, and get a gold bar out of it. Whereas, a Titanuim Transmute requires higher level bars, making it something not so profitable.

ironfiek+4via Wowhead (opens the original comment in a new tab)

My level 80 Alchemist has set up home in Ramkahen inn. Obviously I haven't done the breadcrumb quests, just picked up the flying skill and flew in. Now that the mailbox is in place he will stay there until I get around to leveling him!

533581+3via Wowhead (opens the original comment in a new tab)

that's normal, it just means that every unit you transmute (so 15 units in this case) have a 15% chance it'll proc another unit. Chances none of them will proc are pretty low, which means you almost always get some extra

49749+3via Wowhead (opens the original comment in a new tab)

I have x10 transmuters, seems like with the 4.0.6 patch I'm proccing more frequently, probably 20-30% but only receiving x3-x4 of a random cata element. Before it would be a ~10% proc rate but I'd get x14-x16 with the proc.

747124+3via Wowhead (opens the original comment in a new tab)

Herbalism grants you a TON of volatile life. I don't have 525 alchemy just yet and I am always looking for someone in the trade district who can and I tip. If you have alchemy 525 make sure you post in trade, there is money to be made.

136481+3via Wowhead (opens the original comment in a new tab)

Wel if the mats of a truegold are the same or more expensive then the truegold itself. I rather sell the mats, and do a living elements (the price of a volatile life is about 3g on my server) to volatile air in uldum (about 25-30g on my server) this gives me a 100% 250g income minimum, depending on the proc if a truegold procs it gives me a extra 500g (my server price) but having 5 days with no profit and then a 500-1k (even x3 is rare) profit proc, or a garanteed 1250g profit and then stil having 250g profit per proc, is easy money. But unless i missed something, i got a [14:26:15] You c