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Lightning Charge

Spell

Lightning Charge

Nature

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Instant castTwenty yards

A discharge of electrical energy deals 68.1457 Nature damage to enemies caught within its path, stunning them.

Lightning Charge

Tooltip

A discharge of electrical energy deals 68.1457 Nature damage to enemies caught within its path, stunning them.

How it works

Lightning Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 68.1457. It applies the stunned mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It applies the stunned mechanic. It ticks every 0.5 sec, 6 times over the full 3 sec. It triggers Lightning Charge.

What it does

Lightning Charge is a Nature spell with an instant cast, a range of 20 yards and effects that last 3 sec. When cast it deals Nature damage (base value 68.1457) with the stunned mechanic, applies an aura with the stunned mechanic and applies an aura with the stunned mechanic every 0.5 sec. It also casts Lightning Charge (record #121689).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range20 yards (Twenty yards)
Cast timeInstant
Duration3 sec
Effect #1School Damage (2)
Value: 68.1457
Mechanic: Stunned
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Effect #3Apply Aura (6)
Aura type id 23
Mechanic: Stunned
Period: every 0.5 sec
Trigger spell: Lightning Charge

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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