How it works
Its aura procs every time its trigger condition is met.
Lightning Charge is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 1 per tick. Its area radius is 10 yards. It ticks every 1 sec, 30 times over the full 30 sec (30 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 33. Its area radius is 10 yards.
What it does
Lightning Charge is a spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura in a 10 yard radius every 1 sec and applies an aura in a 10 yard radius. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 1 Misc value: 127 Radius: 10 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 33 Misc value: 127 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lightning Charge appears in: 1 spell that casts it.
Spells that cast it
- Lightning ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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