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Lightning Charge

Spell

Lightning Charge

Nature

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2 secSelf Only

Emits a pulse of energy that deals 13.4529 Nature damage to enemies.

Lightning Charge

Tooltip

Emits a pulse of energy that deals 13.4529 Nature damage to enemies.

How it works

Lightning Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 13.4529. Its area radius is 10 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Lightning Charge.

What it does

Lightning Charge is a Nature spell with a 2 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 13.4529) in a 10 yard radius. It also casts Lightning Charge (record #91871).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2 sec
Effect #1School Damage (2)
Value: 13.4529
Radius: 10 yards
Effect #2Trigger Spell (64)
Trigger spell: Lightning Charge

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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