How it works
Lightning Charge is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 35 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 35 yards. It ticks every 5 sec. It triggers Overload.
What it does
Lightning Charge is a Nature spell with an instant cast, a range of 30 yards and effects that last 5 sec. When cast it applies an aura in a 35 yard radius and applies an aura in a 35 yard radius every 5 sec. It also casts Overload.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Radius: 35 yards |
| Effect #2 | Apply Aura (6) Aura type id 23 Radius: 35 yards Period: every 5 sec Trigger spell: Overload |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.