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Lightning Charge

Spell

Lightning Charge

Physical

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Instant cast5 sec cooldownLong Range

Leaps at an enemy, inflicting Nature damage in a small area.

Lightning Charge

Tooltip

Leaps at an enemy, inflicting Nature damage in a small area.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 302. Its area radius is 2 yards.

What it does

Lightning Charge is a Physical spell with an instant cast, a range of 40 yards and a 5 sec cooldown. When cast it deals a percentage of weapon damage (base value 302) in a 2 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Cooldown5 sec
Global cooldownNone
Effect #1Weapon % Damage (31)
Value: 302
Radius: 2 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Lightning Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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