Tooltip
The caster bursts into flames, inflicting 25 Fire damage to nearby enemies.
Then, the caster turns enemies into Living Fuses, sending explosive orbs towards them. Targeted enemies that touch their orb suffer 30 Fire damage.
How it works
Living Fuse is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Living Fuse.
What it does
Living Fuse is a Fire spell with an instant cast and no range (it targets the caster). When cast it deals Fire damage (base value 30). It also casts Living Fuse (record #403562).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 30 |
| Effect #2 | Effect 164 Trigger spell: Living Fuse |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.