Tooltip
Rams any enemies in front of the demolisher, dealing 95.1619 Damage and knocking them back. Also deals 2400 siege damage to buildings.
How it works
Casting it triggers a 1.5 sec global cooldown.
Ram is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 120. Its area radius is 18 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 95.1619. Its area radius is 18 yards.
- Effect 3 is effect type 87, which the datamine does not name. Its base value is 2400. Its area radius is 15 yards.
What it does
Ram is a Physical spell with an instant cast, a range of 15 yards and a 4 sec cooldown. When cast it has a Knock Back effect in an 18 yard radius and deals Physical damage (base value 95.1619) in an 18 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Knock Back (98) Value: 120 Misc value: 120 Radius: 18 yards |
| Effect #2 | School Damage (2) Value: 95.1619 Radius: 18 yards |
| Effect #3 | Effect 87 Value: 2400 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ram appears in: 1 boss encounter.
Boss encounters
- Flame Leviathan in Ulduar
Journal section: Siege Vehicles > Salvaged Demolisher
Encounter creatures: Flame LeviathanRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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