Tooltip
Rams any enemies in front of the demolisher within 7 yards, dealing Damage and knocking them back. Also deals 4000 siege damage to buildings.
How it works
Casting it triggers a 1.5 sec global cooldown.
Ram is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 7 yards.
- Effect 2 is effect type 165, which the datamine does not name. Its base value is 35.5. Its area radius is 7 yards.
- Effect 3 is effect type 87, which the datamine does not name. Its base value is 4000. Its area radius is 7 yards.
What it does
Ram is a spell with an instant cast, a range of 7 yards and a 4 sec cooldown. When cast it has a Knock Back effect in a 7 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 7 yards (Seven yards) |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 1421 |
| Effect #1 | Knock Back (98) Value: 100 Misc value: 100 Radius: 7 yards |
| Effect #2 | Effect 165 Value: 35.5 Radius: 7 yards |
| Effect #3 | Effect 87 Value: 4000 Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.