Tooltip
Rams any enemies in front of the siege engine within 13 yards, dealing Damage and knocking them back. Also deals 6000 siege damage to buildings.
How it works
Each cast of Ram costs 20 Energy. Casting it triggers a 1.5 sec global cooldown.
Ram is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 13 yards.
- Effect 2 is effect type 165, which the datamine does not name. Its base value is 45.5. Its area radius is 13 yards.
- Effect 3 is effect type 87, which the datamine does not name. Its base value is 6000. Its area radius is 5 yards.
What it does
Ram is a spell with an instant cast and no range (it targets the caster). When cast it has a Knock Back effect in a 13 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Knock Back (98) Value: 100 Misc value: 100 Radius: 13 yards |
| Effect #2 | Effect 165 Value: 45.5 Radius: 13 yards |
| Effect #3 | Effect 87 Value: 6000 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.