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Ram

Spell

Ram

Physical

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Instant castSelf Only

Rams any enemies in front of the siege engine within 13 yards, dealing Damage and knocking them back.

Ram

Tooltip

Rams any enemies in front of the siege engine within 13 yards, dealing Damage and knocking them back. Also deals 6000 siege damage to buildings.

How it works

Each cast of Ram costs 20 Energy. Casting it triggers a 1.5 sec global cooldown.

Ram is built from 3 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 13 yards.
  2. Effect 2 is effect type 165, which the datamine does not name. Its base value is 45.5. Its area radius is 13 yards.
  3. Effect 3 is effect type 87, which the datamine does not name. Its base value is 6000. Its area radius is 5 yards.

What it does

Ram is a spell with an instant cast and no range (it targets the caster). When cast it has a Knock Back effect in a 13 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost20 Energy
RangeSelf Only
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Knock Back (98)
Value: 100
Misc value: 100
Radius: 13 yards
Effect #2Effect 165
Value: 45.5
Radius: 13 yards
Effect #3Effect 87
Value: 6000
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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